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If a military asset or player comes into their perception range they will change to that target.
If they are all ready focused on a military asset (turret/radar) and a player comes into their perception range they will switch targets to attack the player.
https://wiki.factorio.com/Pollution
Producing power with boilers and steam engines produces pollution. Producing it with nuclear reactors is much cleaner but still produces some pollution. Producing it with solar panels produces no pollution.
Every machine or item that consumes power produces pollution. You can reduce power consumption (and the pollution it produces) by adding efficiency modules (max of 80% reduction) to those machines that accept them.
Then you'll receive no biter attacks at all.
I could imagine there's some value in strategically leaving some bases alive to exert some control where the attacks are coming from and how big they are.
I haven't really thought much about how effective of a plan it would be, though.
But now, their only purpose is to keep the player on his toes, give him something that he needs to combat (because seriously, who plays Peaceful Mode? That is boring) and to damage stuff.
I see no strategic value in keeping any Biters alive, kill them all and you can build in peace or, if you're done building, go Nuts on them and massacre them as much as you want.