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报告翻译问题
I know that many people argue that the pollution is lower when you use efficiency modules! But lets be honest, pollution is not really a thing you have worry about when you unlock lasers.
Why does everyone always talk about things from the 'lategame' perspective?
Yeah, you can generate almost limitless power quite easily in this game, but you still need to reach it.
I've been throwing Mk I Efficiency modules into almost everything (Miners, furnaces, most assemblers) to keep power down to a minimum because I'm refusing to use solar power this game.
It gets stupid when your solar fields are several times the size of your base and I've only found one small patch of Uranium so far.
At that point you can pretty much do what you want, sure some approaches are better then others, but there is no way to really mess ♥♥♥♥ up anymore.
Meanwhile modules can be produced pretty early in the game. In the midgame the right choice of modules can make or break the factory, stopping or supercharging further progress.
And oh, when you use speed module, your resources needed per second will increase. Whilst productivity module will reduce your resources needed (slower speed) and adding output.
If you use too much speed module, you will need to expand more and more.
To elaborate:
Lets say you only focused on speed, then you save almost nothing in terms of resources. Science labs are dirt cheap, so instead of building expensive modules you could just build more labs. There are some cases where it's useful though: say you built 1 gear assmebler directly feeding your blue underground assembler and building a second would require some effort in redesigning that area, then put some speed modules in it.
Lets say you instead only focused on productivity modules, well that's better. By placing two level 3 productivity modules in your labs you have effectively increased pretty much your entire factory by 20%. That's massive. Just from placing modules in your labs. However because they are slow you now need lots of labs and all of them will need expensive productivity modules to gain the bonus.
Lets look at the combination then. With 2 productivity 3 modules their crafting speed is 70%. With 1 beacon this becomes 120% This means you will need about 60% as many labs with productivity modules if you have a beacon with speed, but it's even better, because each beacon can reach 8 labs and each lab can be reached by 8 beacons if placed in rows. It's the same for assemblers.
This mixing of speed and productivity really helps reduce how many modules you need to build. The cost is power, but compared to the cost of producing these modules it is well worth it.
I rarely use speed modules for drill. As there is infinity research number to increase drill speed.
The infinite research is mining productivity, not speed.
That's why I would recommend to only use speed modules for mining drills for a megafactory.
In my first megafactory I used one productivty module and two speed modules per drill - I thought that would be a great compromise. I quickly saw that the extra productivity from the endless tech dwarfes the single productivty module. The module gives you +10%, from the tech you can end up with more than +100% very quickly.
Having three speed modules in one drill on the other hand means you need a lot less drills and lot less ore patches, keeping your base far more compact resp. needing far less outposts.
Aw yiss. My comment have been replied by KoS. One bucket list achieved. Thanks for the correction anyway.
and speed modules will use far less power than productivity modules because you need 4x the machines to get the same output