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I can tell you the ratio for pure science production making each color of equal proportion without using modules. Using iron plates as index 100:
Copper: 78
Steel: 7
Plastic: 15
Coal: 13
Iron Gear: 6
Electronic Circuit: 38
Advanced Circuit: 6
Stone Brick: 2
Note that this is for science only. You especially want more gears and iron plates because that's what your betls cost to produce.
You may also want blue circuits and engines on the bus, but they get below index 1.
Remember. For science production half of iron goes to steel, almost all coal goes to plastic and grey science, copper and the rest of iron goes to green circuits and greens go to blue and red.
These simple relations means much less needs to enter the bus if you build them next to eachother.
4 belts of copper plates
4 belts of green circuits
2 belts steel
2 belts of plastic
2 belts of bricks
2 belts of red circuits (usually at least one belt runs "backwards" up the buss to the mall)
1 belt of blue circuits
1 belt of coal
1 belt of stone ore (for the mall)
1 pipe of lube
1 pipe of sulfuric acid
PERHAPS 1 pipe of water and petro
4 empty lanes for a stone walkway to run/drive through your factory at speed
4 MORE empty lanes to allow a train to drive down the buss, if you deem it useful.
Well, atm I am going to the achievements of beating the game, no logistic bot network and reasearch all tech
4x iron
4x copper
4x green circuit
2x steel
2x coal
2x red circuit
2x plastic
2x battery
2x blue circuit
1x sulfuric acid
1x lubricant
2 iron (maybe just 1)
2 copper (maybe just 1)
1 gears
1 green circuits
1 red advanced circuits
1 steel
1 blue circuits (processing units)
1 speed modules
I find that 1 iron and copper are usually sufficient, but will need to be upgraded to red belts in certain areas, maybe blue belts. You may need two of each, esp. to get all the techs. I played a game the other day to launching the satellite with the above bus. 1 iron and 1 copper. 15h 39m. Minimal tech, no aliens, resources large/frequent/very rich.
I find the other stuff doesn't normally need to be on the bus per se:
Coal: you really only need it for grenades, plastic, and fuel for steel furnaces. You can often find multiple sources of coal and route them there they need to go.
Plastic: only needed for red advanced circuits and low density structures (LDS). I typically create small plastic factories where they are needed. Red circuits and LDSs eat a lot of plastic.
Batteries: only needed for gold science, so you can set up a battery factory next to gold science. You'll also need them for accumulators for your satellite, but only 100. Also for your battery equipment.
Sulfuric acid for batteries and blue circuits, and lubricant for e-engines. Since they are piped, I find they don't really need to be on the bus, but can be spaghettied to where they need to go.
I like to spread out my belts in the bus. One belt, two spaces, one belts, two spaces, etc. It makes it easier to route things off the belts IMO. I talked about this in a thread a few months back.
-Scott
Forgot about speed modules.. I do place a belt of those. I don't do gears due to the fact of how quickly they can be made and how often they are used. Whereever there is something that needs gears, I just place a few assembling machines there for gears and that is usually enough. However, for my production of belts, undergrounds, and splitters, I break off a smaller bus perpindicular to the main bus and I do but gears on that.