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Plus this dynamic changes entirely once you get to the point you need a train to haul resources into the factory. That is when you'll want to stripmine as much as possible, fast as possible, and pump it into your smelters in vast bulk. The last thing you want is the factory running out between shipments.
It saves your sanity, blood pressure, and lets you put your time towards better uses like puzzling out your assembly line's needs instead. That is where it's worth number crunching.
Every assembly station and/or furnace has a crafting speed (cs) and every recipe a time (T)
T/cs=i/s
if TC<i/s you get backlog on the belt
if TC>i/s you get gaps on the belt
the closer the 2 ratio's are to eachother the better your flow on your belt will be provided that the endline of the belt is a bottomless pit. Ofc there will usually be another station/furnace at the end of the belt in which case you need to calculate that ratio too because getting 14 i/s on a yellow belt means very little if the station behind it can only process 1 i/s
to make things easier there are mods like helmod that will calculate these complexer ratio's
started a new map seed today, and right off the bat, trying to do nicer setup.
so this is the design im going for very early game when unlocking red, and green stuff, where I smelt right at the spot i am mining.
at the top of the screen it cont... for a few more segments, and thats where the iron plates im making are turned into ammo, that loop around the outside belt, and all those guns each have an arm.
the top of the box has wall to, and i use underground belt to get the ore and coal in
So im letting the miners go to trash if i get a swarm from that direction heh.
not sure how to copy and paste yet, heard its a thing. but any extra ammo i made in way over stock, can just go to the grey bottles im assuming later.
hope this is enough fire power to go afk for tv lol.
They do but the idle pollution of a single inserter is next to nothing and the pollution of some extra miners doesn't compare to the hassle of finding yourself out of coal to power your base or iron to make more miners.
Or at least that's the general concensus factorio players work under.
explaining why is a TL;DR but if you fancy a read
The objective in Factorio is automisation and everything you do in the game should be focussed on that. From your earliest moment you are taught that doing things by hand is slow and cumbersome.
Now this creates pollution and the bigger you build the more pollution you create. In turn this attracts biters and evolves them but there's a caveat to this:
You will only get attacked by nests that are in the red pollution cloud and only that pollution will actively contribute to evolving them too....so...no nest means no attacks/evolution. So if you make sure that there are no nests covered by your cloud of pollution it really doesn't matter exactly how big you build.
Ergo it's more important to make the Factory grow than it is to combat that extra pollution (because there's a way you can combat (pun intended) the negative side effects of your growing pollutioncloud. Ergo Ergo; running out of raw resources could leave you in a state where you need to handmine/handcraft again (even if it is just 1 coal to boot things up again). Ergo, ergo, ergo; it's better to have a slight overproduction than a slight underproduction.
I guess my thesis is not to freak out over biters. Minimize their attacks if you can and make sure you've arranged around chokepoints if possible, but later in the game, your research pays off and you can basically run roughshod all over them with no consequences. The tipping balance of power and the glee over launching dozens of rockets per second at a bunch of bugs that up to this point made your life miserable is one of the rewards of the game.
ya, i havent been attacked yet on this map, cause this was an awesome seed, iron coal and copper all touching each other in a peace symbol looking shape, LOL. Which was ALSO!!! in the middle of a massive thick lush forest, larger than i can zoom out on the map view.
but now, i might get attacked soon maybe, most of that forest, on the normal game screen way bigger than i can zoom out in that view has been turned to no trees and mostly brown grass. So im thinking i dont have a smog filter for much longer.
Efficiency, the green module, lowers energy consumption of machines by 30% (rank 1). A miner can hold 3 of these, giving a 90% reduction in energy cost. The reduction is capped at 80% though, so you only get 80%. This not only reduces the pollution that the miner makes from power burned (if you use coal), but also reduces the pollution the miner ITSELF makes when it digs. Slap 3 efficiency modules into all your miners and you can cut your pollution generated by a large amount. Miners are power-hungry, but also extremely dirty.
looks like i close to touching some nests.
right now im burning 2 boilers and 4 steam engines, and that is even showing my power as mostly full, but every few secs, it bounces below max output for some reason.
So those 2 boilers have been running full tilt for the last 12 hours or so to make this range of pollution in the middle of this huge rain forest that now looks more like the game fallout.
https://steamcommunity.com/sharedfiles/filedetails/?id=2210663251