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And I meant to write mb but made a typo. And I got curious and rechecked the datasheet for the 16 chips in the stick. And noticed that it is infact m5m44400bj chips for a total of 64MB. I don't remember where I got the 256 from. Granted I was 8 at the time so misremembering something from so long ago is not a surprise.
I know that. I'm just pointing out that it is not wrong to call it 3000MHz DDR4 and that cpu-z is not lying but measuring a different although related thing instead. And that when trying to configure the bios to use the ram to its intended potential you might actually need to know that there are multiple different standards in use that can be confusing and result in failure.
Also OP if you want more help with this just tell the make and model of the motherboard and I will try to find a youtube video detailing the exact steps needed to make full use of your ram.
Thanks for the answer. I went into bios and switched the extreme memory profile, but the only option I could pick was 2,400 MHz. I did some searching and it turns out that this is the maximum frequency supported by my mobo (Gigabyte B250-HD3P-CF). I can't remember why I picked it the way I did in 2017, probably there wasn't any 16 GB DDR4 available that was below 3000MHz at the time.
I did some changes in the game as well, namely removing old steam generators, relying on solar more, and getting rid of belts in some needless old defence lines. All of this combined sped the game up a bit, by about 5 UPS or so I think.
Regardless, given that my mobo can't make full use of my current memory, and that my CPU seems to be bottlenecking me in other sim games, I think I'll go for an upgrade eventually.
According to what I read if I want to stick with Intel and get a CPU that isn't ridiculously expensive, I think I should go for an i7, maybe i7 9700k? I'll need to do more digging before I make a decision.
Kill all biters on the "enemy" force
Note that this will kill only mobile units and worms, spawners will not be killed.
/c game.forces["enemy"].kill_all_units()
It used to be that enemies could get stuck behind walls and lakes where their pathfinding would constantly recalculate causing FPS to tank. I don't know if this is still a problem, but could be worth checking.
And don't get scared by the fanboys to buy one brand over the other. What should matter to you the most is getting the most useful bang for your buck. Especially ignore all the claims that one runs hotter than the other or uses more power than the other or is more stable or secure than the other. Fanboys like to take one issue that happened for one specific model they had and claim the entire brand suffers from it even if that was generations ago and the issue hasn't happened since.
And you don't have to rush to upgrade. I still use a i-7 950 from 10 years ago and it works just fine and it's still fast enough for most games I play.
Again, thanks for the answer. I guess I'm kind of lucky, sim games like Factorio or Cities Skylines seem to have a few benchmark comparisons dedicated to them due to how popular they are. The thing with single threading is a bit baffling at the moment, these games seem to rely on it, but at the same time CPUs that have only about 25% better single threading can perform couple times better in single tread intense games. Guess other factors come into play in the end as well. TBH I feel like picking a CPU used to be much simpler, years ago you knew that a Pentium IV was faster than Pentium III, and a Pentium IV that was 3.0 GHz would be faster than a Pentium IV 2.5 GHz. Nowadays it seems like a lot more factors are at play, so more reading is required.
I'll sleep on the idea of an upgrade so to speak, I want to do it before the end of the year because there's a change that the pound will become weaker at the start of next year.
That might be the case. The map I'm playing on has got a lot of huge patches of water, so it looks a bit like a series of corridors (makes securing choke points easier, I figured). It might be causing problems with AI pathfinding. The fact that I'm producing ungodly amounts of pollution doesn't help either.
I think it's something to keep in mind when I create a new map.
Try running that command in your existing game to see if it makes an immediate difference.
Hit this key ~
Then paste in this command /c game.forces["enemy"].kill_all_units()
AMD lower spec laptop runs better.
And,,, it is very likely that prices of various CPU's drop in response. However this is also dependant on your lokal market. The Ryzen 5 3600, for instance, has been rising in price here (NL) lately because of stock reasons. But waiting a small time will probably work in the favor of the consumer at this point.
Thanks for the tip. I tried the command, it added about 2 - 3 UPS. It might be related to the fact that my current map is full of choke points, so the AI pathfinding might be getting stuck and consuming a fair amount of processing power.
If I decided to run another megafactory in the future, I'll probably do it without enemies and with pollution disabled.
Well, I got my PC equipped with i7 9700k. UPS/FPS seem much better now, though there are still instabilities. Sometimes the UPS might drop to as low as 52, no idea why thought. Sometimes most of the factory might be shut down, using only 1.5 GW, and I get 48 UPS. Other times i might be pushing the factory to use 6 GW, and I get stable 60 UPS.
Will need to investigate it more.
Does anyone know where I can find a reliable article on how Factorio calculates things?