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Here's one of my designs. Removing the beacons changes nothing, it just makes it slower.
https://i.imgur.com/u2Gtslf.png
12 34 (labs) 56 78 (labs) 12 34 (labs) 56 78 ...
Each row of labs has access to 4 belts containing all 7 types of science pack.
Other options include
https://i.imgur.com/3q7EPID.png
if you are thinking of the input side then input priority for the returning flasks is enough.
You get your mind focused on a specific task, and here is a good example... I was running low on copper and needed to pull some down from a vein that was WAY far to the north. To do this required a good deal of equipment. Turns out, I'd pretty much run out of green circuits. My green circuit area was running at full tilt, but I simply needed a much bigger area built. I *could* have spent the next few hours figuring out how to create a much larger green circuit factory, after which time, I'd probably have totally forgot most of my North Copper Mine plans.
Instead, I found a very nice green circuit blueprint, plopped it down in an open area, fed iron and copper into it, green circuits out of it, and ten minutes later I was back up north working on the North Copper Mine.
Same is true now. I've just established a yellow tech factory area, but there's simply no room to efficiently get it all in. And what's already there is a nightmare that I developed early in in my Factorio education. Sure, I could redesign it right now, but I'm currently working on learning railroads and I simply don't want to change focus.
Check out - https://factorioprints.com/view/-LBYeqyzwzLD1s3OaMr9
It has a lab array which is pretty common.
https://steamcommunity.com/sharedfiles/filedetails/?id=1386535556
It sends 1 belt of red science and 1/2 of each of the rest to the labs. It is easy to expand it vertically or horizontally if you want to. I usually start of sending one belt split with red and green science serving 6 labs. Then expand it as I progress.
You can of course do what you want, but the factory isn't going anywhere, so there is no problem focusing on one thing for a long time.
another good piece of advice, underground belts are your friend for minimising your lab areas footprint. red and yellow underground belts do not connect to eachother, so you can alternate between then and run 4 kinds of science down 1 row. the catch is its a straight shot making a turn wouldnt be very efficient by doing this. but you wont need to if you setup neighboring labs to pull from the labs near the mainline.
i'll start a creative file and set it up for a screenshot when i get home
http://fbpviewer.trakos.pl/b/cJRk_qxGU9o2SAIcTSrnio04Jlg
but the multi colored belt system like that is a good way to feed many things down one line. things you produce a lot of and use a lot of are best on the slower lines i find. while the harder more time consuming stuff is better on the fast belts. just keeps production priorities in order.
A movie doesnt stop when you are stuck and you dont miss any plot point by checking up a more optimised blueprint
my suggestion? a good start, but the way this man has his science belted, is far more efficient.
https://factorioprints.com/view/-KxYQGi1mO-P82kXjAwj
ignoring the MASSIVE production off tot he side for the moment, they way his labs are belted is as optimal as i can think of. all science gets thrown into the central lab, then grabbers pull that science into 4 other labs. and its layout is easy to expand and extend indefinently as well.
once i gotten far enoguh on my lazy achievment run, im probably gonna get this setup after ripping everything else up. everything is pretty much accounted for, aside from beaconing speed on the factories and putting production modules in everything that takes em to reduce the amount of materials consumed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1390160204
I half-belt each science.
I screwed up the design in the middle as it's supposed to be two circular belts here as well.
Need more labs? Add another one next to it.