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In the pre-electricity phase you will want to go up to about 20 burner mining drill + stone furnace on iron, 5-10 on copper, 10+ drills on coal and 4 on stone, all of it without inserters or belts.
This will produce a lot of plates to allow you to smoothly transition towards automation with as little down time as possible.
Make a quick and dirty red science setup fed from chests that you manually feed to kickstart your research as early as possible.
Don't put too much space between lines initially because the cost in belts means that you are not spending those resources scaling up your production.
Generally speaking, don't try to have pristine looking designs and go in with a plan where you know how many of each machine for each recipe you are going to need.
This achievement is a test of your understanding of the game's various mechanics, including ratios and thorughput.
If you want examples of what it looks like when people push it to the extreme, you can check out a few speedruns, a few of these people also have videos that explain how they approach it, why they do things in a specific order or use a specific amount of machines.
https://www.speedrun.com/factorio#Any
https://www.speedrun.com/factorio#Default_Settings
Any% is with the map settings pushed to their limits, default settings is with the default map settings (and the best still manage to get it under 3 hours).
Of course you will not be able to execute things as well as them and you will probably not need a production/throughput as high as they have since your aim is a bit under 8 hours, not 2-3 hours but they are a good source of inspiration, especially for how to handle the early game and get up to blue science.
Got Lazy Bastard (only allowed to handcraft a few items), Getting on Track like a pro (make train within 90 min) and There is no spoon (launch rocket within 8 hours) in the same game on my first try at doing it, with no blueprints and no pre-planning other than my knowledge of the game.
Both Lazy Bastard and Getting on Track like a pro slows you down a fair amount. (since you first aren't allowed to up your production early because of Lazy Bastard, then you need to beeline trains for Getting on Track like a pro)
I also got slowed down a lot because I didn't do enough circuit production, this was such a big bottleneck that it probably increased the time it took by 30% or more.
So it is pretty easy to launch a rocket within 8 hours, if you don't play on default settings.
Actually good players does it so much faster, but they tend to plan every step of the way and do many runs getting better at it and pick a good map.
Maxing out resources makes it so you only need to use the resources in your starting area to finish the achievement.
By maxing out your starting area so biters spawn far away allows you to almost ignore pollution and military research.
If you just use those 2 easier game settings then it should be no problem to get the achievement.
If you do it on default settings then it will be a real challenge that will take some planning.
https://www.youtube.com/watch?v=4jPbPfh8wYs&list=PLV3rF--heRVuDLb4Ei11BydUdVi_L1KFu
And it looks organized and pretty too :)
But before you do that, make some runs and make blueprints for productions chains.
Nain your problem is time - you must move, always, if you stay on one place few minuts - you lost this run.
p.s. i made 8 hour run in 6 hours with all recources set normal and not used rails at all, just used yellow double belts (pretty cheap).
Great walkthrough!
They go to the extreme where they have lots of blueprints ready and are allways manually crafting something but I could see a normal player taking double the amount of time 4(hours) just taking a breather and thinking about how to place there designs.
One more common thing is that people just blueprint a factory in a creative game then use that in the achievment game.
I know that some consider blueprinting cheesy, but I do not like time sensitive achievements. I just don't like the pressure.
There is nothing wrong with taking your time and having fun with the game, those achievements are just there as potential challenges for those that want to show that they understand the game well enough to go through it with special rules (a timer, not using solar power, not using laser turrets, barely hand-crafting and so on).
Nothing really forces you to go through those hoops if you don't value those medals on your steam profile.
In my current game I DID set speed as a primary goal (not insane speed or anything, just to be more efficient than usual and spend less time worrying about stuff like killing every biter nest on the map). Even so, last I checked I was close to 50 hours and still don't have a rocket silo. (I will say that this time I have nice healthy circuit production but power is flickering in the yellow.. time to build a reactor then hopefully the silo).
I guess the silver lining here is that it awakened in me a new curiosity about the game. Namely, what the hell am I not understanding that is making me so slow? Time for some YouTube videos I guess.