Factorio

Factorio

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derbyblue Jul 31, 2020 @ 12:16pm
Mod for burning overproduced stuff?
would be funny to destroy nature and get rid of useless items :D
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Showing 1-15 of 18 comments
Fel Jul 31, 2020 @ 12:22pm 
It depends what you mean by "burn".

There are two ways to get rid of unwanted items through mods, one is recycling/uncrafting (search "recycling" in the mod portal's search bar), the other is voiding/destroying (search "void").
Cash the Crow Jul 31, 2020 @ 12:53pm 
flare stacks mod is what you want
KatherineOfSky Jul 31, 2020 @ 12:54pm 
What exactly do you need to burn? Every item is usable. If you burn stuff, you are just crippling your own production.
Fel Jul 31, 2020 @ 1:11pm 
If you just want to burn oil-based products, just make solid fuel and use that everywhere that needs fuel.
Jan Jul 31, 2020 @ 1:40pm 
There are no useless items! You need TONS of plastic later for red chips and rocket parts
KatherineOfSky Jul 31, 2020 @ 1:58pm 
Originally posted by derbyblue:
I wanna burn plastic to make destroy the planet :D
Just use modules in your machines, all of them except the green ones make the machines produces mountains more of pollution.
AlexMBrennan Jul 31, 2020 @ 2:12pm 
Every item is usable
Like the starter pistol? How am I "crippling [my] own production" by destroying the starter pistol?

On a more serious note, there is a large number of items that are dead ends which need to be stored because they cannot be destroyed:
1. player equipment (weapons, armour, portable solar panels, etc)
2. steel furnaces
3. all steam power infrastructure once you switch to nuclear or solar power

Unless you go out of your way and cripple your factory by avoiding these dead ends, you will have to destroy thousands of furnaces, boilers and steam turbines.
Last edited by AlexMBrennan; Jul 31, 2020 @ 2:14pm
KatherineOfSky Jul 31, 2020 @ 3:27pm 
Originally posted by AlexMBrennan:
Every item is usable
Like the starter pistol? How am I "crippling [my] own production" by destroying the starter pistol?
Read the entire statement. Every item IS usable. You can shoot items with a pistol.

I did not say that burning EVERY item would cripple production. If you are knowledgeable about the game, you will understand that I am speaking about continually produced items like intermediate products.

So, if you are going to be pedantic, at least be correct.

Originally posted by AlexMBrennan:
On a more serious note, there is a large number of items that are dead ends which need to be stored because they cannot be destroyed:
Let me correct your statement: of COURSE you can destroy them. Just put them in a chest and shoot it.
Last edited by KatherineOfSky; Jul 31, 2020 @ 3:33pm
GoofyZ (NL) Aug 2, 2020 @ 3:45am 
Put liquids you dont want in a storage. You can delete the liquids by picking up the full tanks. Its better to use the liquids. If you dont know what to do with it make lub oil out of it or solid fuel en stack them up in chests or tanks.

Or make petroleum out of it, thats the best option, you can make almost everything out of pretroleum so just buffer that.
Jack Kenseng Aug 2, 2020 @ 4:08am 
You guys should play Bob's Mods. Two words: sodium hydroxide. You'll have 25 steel chests full, and then end-game have to produce extra.
Simply make some steel chests. Place them in out of way area. Add more as needed. This way if some thing comes up still have them. But they out of the way. Of course there are mod options but they would lock achievements.



Originally posted by aidynmaster:
You guys should play Bob's Mods. Two words: sodium hydroxide. You'll have 25 steel chests full, and then end-game have to produce extra.

Calcium version as well lol I have those 2 and salt in mass. But as go up tech tree will use it more.
fractalgem Aug 2, 2020 @ 5:02pm 
Originally posted by dragonsphotoworks:
Simply make some steel chests. Place them in out of way area. Add more as needed. This way if some thing comes up still have them. But they out of the way. Of course there are mod options but they would lock achievements.



Originally posted by aidynmaster:
You guys should play Bob's Mods. Two words: sodium hydroxide. You'll have 25 steel chests full, and then end-game have to produce extra.

Calcium version as well lol I have those 2 and salt in mass. But as go up tech tree will use it more.
It really depends what mod you're playing.


With vanilla you only even kinda-sortof need item voids if your'e dealing with mixed ores, which rarely comes up with default settings, and even then you can avoid it.

With pyanadon, voiding becomes *obligatory*. There's just too many things to juggle otherwise.
Last edited by fractalgem; Aug 2, 2020 @ 5:02pm
Fel Aug 2, 2020 @ 5:08pm 
For pyanodon as well as bob/angel, balancing the various recipes to prevent the accumulation of any side product is also part of the challenge.

Sure, you can bypass a lot of the difficulty by just voiding whatever is inconvenient to you and just mine more and void the first product in a different place where you need the other product, but that also means bypassing a large portion of the complexity.

I'm not saying that it's easy to properly take care of all products of all recipes you end up using, just that it is also part of the experience of those mods.
fractalgem Aug 2, 2020 @ 5:30pm 
Allow me to clarify:

Sooner or later you have to void SOMETHING.

Especially if you take advantage of one of the early/midgame ways to get iron ore that also produces copper ore. As I recall, even using the least efficient copper smelting method and the most efficient iron method, you still get too much copper to make use of it all, simply because you just don't need very much copper.

So, sooner or later, you blow up entire warehouses full of copper ore.



There's even an incinerator built into pycoal to deal with the fact that, frankly, some of the recipes are impossible or functionally impossible to balance such that byproducts never start building up.

Now if you're voiding EVERY byproduct you're playing pycoal wrong, and your factory efficiency is gonna tank something fierce, but still-sooner or later, something gets voided.
Fel Aug 2, 2020 @ 5:42pm 
I guess we were coming at it from different angles but with the same idea in mind then.

I was assuming that you were advocating something we see way too often which is to just void whatever is not needed in that part of a factory and just create more of the second product somewhere else, which is highly inefficient and is kind of missing the point of playing those mods that add a lot of complexity.
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Date Posted: Jul 31, 2020 @ 12:16pm
Posts: 18