Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are two ways to get rid of unwanted items through mods, one is recycling/uncrafting (search "recycling" in the mod portal's search bar), the other is voiding/destroying (search "void").
On a more serious note, there is a large number of items that are dead ends which need to be stored because they cannot be destroyed:
1. player equipment (weapons, armour, portable solar panels, etc)
2. steel furnaces
3. all steam power infrastructure once you switch to nuclear or solar power
Unless you go out of your way and cripple your factory by avoiding these dead ends, you will have to destroy thousands of furnaces, boilers and steam turbines.
I did not say that burning EVERY item would cripple production. If you are knowledgeable about the game, you will understand that I am speaking about continually produced items like intermediate products.
So, if you are going to be pedantic, at least be correct.
Let me correct your statement: of COURSE you can destroy them. Just put them in a chest and shoot it.
Or make petroleum out of it, thats the best option, you can make almost everything out of pretroleum so just buffer that.
Calcium version as well lol I have those 2 and salt in mass. But as go up tech tree will use it more.
With vanilla you only even kinda-sortof need item voids if your'e dealing with mixed ores, which rarely comes up with default settings, and even then you can avoid it.
With pyanadon, voiding becomes *obligatory*. There's just too many things to juggle otherwise.
Sure, you can bypass a lot of the difficulty by just voiding whatever is inconvenient to you and just mine more and void the first product in a different place where you need the other product, but that also means bypassing a large portion of the complexity.
I'm not saying that it's easy to properly take care of all products of all recipes you end up using, just that it is also part of the experience of those mods.
Sooner or later you have to void SOMETHING.
Especially if you take advantage of one of the early/midgame ways to get iron ore that also produces copper ore. As I recall, even using the least efficient copper smelting method and the most efficient iron method, you still get too much copper to make use of it all, simply because you just don't need very much copper.
So, sooner or later, you blow up entire warehouses full of copper ore.
There's even an incinerator built into pycoal to deal with the fact that, frankly, some of the recipes are impossible or functionally impossible to balance such that byproducts never start building up.
Now if you're voiding EVERY byproduct you're playing pycoal wrong, and your factory efficiency is gonna tank something fierce, but still-sooner or later, something gets voided.
I was assuming that you were advocating something we see way too often which is to just void whatever is not needed in that part of a factory and just create more of the second product somewhere else, which is highly inefficient and is kind of missing the point of playing those mods that add a lot of complexity.