Factorio

Factorio

View Stats:
Cametokur Jul 29, 2020 @ 1:29pm
Clear blueprint shortcut :(
Since it was removed, does anyone know of a mod that allows the old way of clearing a blueprint?
< >
Showing 1-15 of 28 comments
Fel Jul 29, 2020 @ 1:41pm 
Just to be sure we are taking about the same thing, does "clearing a blueprint" mean removing a blueprint's content while keeping the blueprint item?

If that's what we are talking about, why do you want to use it?
Usually it would be in order to make a new blueprint (even if it would be easier and faster to just click on the "blueprint" button in the toolbar but that's a different question).

What they added to the blueprint's GUI (when you right click a blueprint in your inventory) is a button for "select new contents for blueprint", I don't find this particularly useful since it doesn't update the blueprint icons even if you select something completely different but maybe that's just because I don't understand the intended use for that button.

In most cases when you don't want a blueprint anymore the best thing to do is to delete it (right click it and click on the red trash can button) then use the blueprint button from the toolbar to make a new blueprint of whatever you want.
Cametokur Jul 29, 2020 @ 1:49pm 
I dunno. 3000 hours and I got used to having a set number of blueprints in my hotbar and being able to quickly shift+right click it to clear it. Gonna take some getting used to with the new GUI.
Fel Jul 29, 2020 @ 1:56pm 
Just a tip that I only learnt recently, the copy/cut are kept in memory (I can access the last 20, not sure what the limit is) so for temporary "blueprints" the whole copy/paste can be enough in most cases after you get used to cycling through them with Shift+scroll.
KatherineOfSky Jul 29, 2020 @ 2:07pm 
Originally posted by Fel:
Just a tip that I only learnt recently, the copy/cut are kept in memory (I can access the last 20, not sure what the limit is) so for temporary "blueprints" the whole copy/paste can be enough in most cases after you get used to cycling through them with Shift+scroll.
I have to admit that I really love being able to clear a blueprint and keep the item in the hotbar. I am really saddened that they removed that feature!

I don't find it particularly useful to scroll through a mountain of copy/pastes to find what I am looking for: it's nice to have a blueprint on the bar for specific items. I really hope the developers add that shortcut back in.
Cametokur Jul 29, 2020 @ 2:24pm 
Originally posted by KatherineOfSky:
I have to admit that I really love being able to clear a blueprint and keep the item in the hotbar. I am really saddened that they removed that feature!

I don't find it particularly useful to scroll through a mountain of copy/pastes to find what I am looking for: it's nice to have a blueprint on the bar for specific items. I really hope the developers add that shortcut back in.

Yeah. I've assigned a new shortcut to creating a new blueprint, but it doesn't feel the same.
Morsk Jul 29, 2020 @ 4:56pm 
I'm glad it's gone. They added a new "select new contents for blueprint" button inside the blueprint UI.

Now trashing blueprints is much easier (one less click needed, and no need to open a UI and find a button),and recycling is slightly harder (right-click + find a button) vs. (right-click + left-click). The new feature also preserves the blueprints name & icons when changing its contents, something we used to have to use mods for.
KatherineOfSky Jul 29, 2020 @ 5:21pm 
Originally posted by Morsk:
I'm glad it's gone. They added a new "select new contents for blueprint" button inside the blueprint UI.

Now trashing blueprints is much easier (one less click needed, and no need to open a UI and find a button),and recycling is slightly harder (right-click + find a button) vs. (right-click + left-click). The new feature also preserves the blueprints name & icons when changing its contents, something we used to have to use mods for.
But that's not the same thing. I'm talking about creating small blueprints on the fly that are temporary: not worth putting in the BP library. Selecting new contents is waaaay more clicks and I don't want the name or icons preserved for those.

Those features are great for small changes to library blueprints, but not great for more termporary ones.
Fel Jul 29, 2020 @ 5:30pm 
I might be missing something but before you had to shift+click to clear then click (or use a shortcut) to start the selection.
Now you right click to open the GUI then left click to start the selection.
Cametokur Jul 29, 2020 @ 5:37pm 
Originally posted by Fel:
I might be missing something but before you had to shift+click to clear then click (or use a shortcut) to start the selection.
Now you right click to open the GUI then left click to start the selection.

Faster with the shortcut. Now we have to navigate to a button on the UI, when before the entire function took 2 clicks if it was on the hotbar. No need to look at the GUI at all the way I used to do it. An inconvenience.
dragonsphotoworks Jul 29, 2020 @ 5:44pm 
I must admit i have no idea what your talking about. To delete takes 2 clicks. To remove from hot bar click middle mouse button. Is how i know it.

What are you discussing? If mean new BP i just click on the button by hotbar. Seems I am missing some aspect of blueprints? I am confused hehe
Fel Jul 29, 2020 @ 5:45pm 
I'm not saying that you are wrong, KoS was saying that the old way took way less clicks so I thought that maybe I was missing an important step that allowed to both clear and select with a single action with the old way, so I was making sure.

Of course shortcuts are faster, and I'm pretty sure the real reason why the shortcut was removed was because it was pretty easy to make a mistake (like holding shift because you were doing things that required it right before and clearing the blueprint without meaning to).
It would probably have been better to make that binding unbound by default but without removing it, to give the tools to the more experienced players without leaving potential issues for mis-clicks for normal players.

EDIT:
Originally posted by dragonsphotoworks:
I must admit i have no idea what your talking about. To delete takes 2 clicks. To remove from hot bar click middle mouse button. Is how i know it.

What are you discussing? If mean new BP i just click on the button by hotbar. Seems I am missing some aspect of blueprints? I am confused hehe
Until recently, shift+click on a blueprint cleared the content of the blueprint, making it go back to the empty blueprint item that allows you to select an area and make a blueprint of it (the item that the hotbar puts in your hand when you click on the blueprint button).
Last edited by Fel; Jul 29, 2020 @ 5:47pm
Cametokur Jul 29, 2020 @ 5:54pm 
I've assigned shift+middle mouse to creating a new blueprint. The difference is now, I have to look away from what I'm doing, right click an old blueprint, find the delete button, which destroys the blueprint, and then make a new one. It's a GUI loop not many people are going to encounter. If you enjoy having to hunt for buttons on the screen instead of just clicking an icon twice, an icon that never changes it's position on screen regardless of the state of the GUI, to each their own.
dragonsphotoworks Jul 29, 2020 @ 6:02pm 
Originally posted by Fel:
Originally posted by dragonsphotoworks:
I must admit i have no idea what your talking about. To delete takes 2 clicks. To remove from hot bar click middle mouse button. Is how i know it.

What are you discussing? If mean new BP i just click on the button by hotbar. Seems I am missing some aspect of blueprints? I am confused hehe
Until recently, shift+click on a blueprint cleared the content of the blueprint, making it go back to the empty blueprint item that allows you to select an area and make a blueprint of it (the item that the hotbar puts in your hand when you click on the blueprint button).
Oh i get it now. Guess im just used to hard way. It doesnt effect me as much. When i make temp BP i hit Q to clear hand and it deletes BP for me. Then i just click button for new one when need.

Maybe doing it like this help other guy with issue of deleting BPs?
Fel Jul 29, 2020 @ 6:09pm 
Not really because the whole idea was to set one (or more) quickbar slot(s) with blueprints that are needed right now, use the shift+click without opening the inventory or any GUI to clear the blueprint when it is no longer required and have it ready when it was required again.

Think of it as the old way to do copy/paste with a slightly easier use for it when you are using more than one of those at once (because cycling through the past copies can be slightly fidly compared to having your blueprints visible and on specific hotkeys).
impetus_maximus Jul 29, 2020 @ 6:10pm 
Originally posted by KatherineOfSky:
I have to admit that I really love being able to clear a blueprint and keep the item in the hotbar. I am really saddened that they removed that feature!

are you talking about 'Q' clearing the item in hand? if so it was not removed, it's a bug. fixed in next release.
https://forums.factorio.com/87257
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Jul 29, 2020 @ 1:29pm
Posts: 28