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If that's what we are talking about, why do you want to use it?
Usually it would be in order to make a new blueprint (even if it would be easier and faster to just click on the "blueprint" button in the toolbar but that's a different question).
What they added to the blueprint's GUI (when you right click a blueprint in your inventory) is a button for "select new contents for blueprint", I don't find this particularly useful since it doesn't update the blueprint icons even if you select something completely different but maybe that's just because I don't understand the intended use for that button.
In most cases when you don't want a blueprint anymore the best thing to do is to delete it (right click it and click on the red trash can button) then use the blueprint button from the toolbar to make a new blueprint of whatever you want.
I don't find it particularly useful to scroll through a mountain of copy/pastes to find what I am looking for: it's nice to have a blueprint on the bar for specific items. I really hope the developers add that shortcut back in.
Yeah. I've assigned a new shortcut to creating a new blueprint, but it doesn't feel the same.
Now trashing blueprints is much easier (one less click needed, and no need to open a UI and find a button),and recycling is slightly harder (right-click + find a button) vs. (right-click + left-click). The new feature also preserves the blueprints name & icons when changing its contents, something we used to have to use mods for.
Those features are great for small changes to library blueprints, but not great for more termporary ones.
Now you right click to open the GUI then left click to start the selection.
Faster with the shortcut. Now we have to navigate to a button on the UI, when before the entire function took 2 clicks if it was on the hotbar. No need to look at the GUI at all the way I used to do it. An inconvenience.
What are you discussing? If mean new BP i just click on the button by hotbar. Seems I am missing some aspect of blueprints? I am confused hehe
Of course shortcuts are faster, and I'm pretty sure the real reason why the shortcut was removed was because it was pretty easy to make a mistake (like holding shift because you were doing things that required it right before and clearing the blueprint without meaning to).
It would probably have been better to make that binding unbound by default but without removing it, to give the tools to the more experienced players without leaving potential issues for mis-clicks for normal players.
EDIT:
Until recently, shift+click on a blueprint cleared the content of the blueprint, making it go back to the empty blueprint item that allows you to select an area and make a blueprint of it (the item that the hotbar puts in your hand when you click on the blueprint button).
Maybe doing it like this help other guy with issue of deleting BPs?
Think of it as the old way to do copy/paste with a slightly easier use for it when you are using more than one of those at once (because cycling through the past copies can be slightly fidly compared to having your blueprints visible and on specific hotkeys).
are you talking about 'Q' clearing the item in hand? if so it was not removed, it's a bug. fixed in next release.
https://forums.factorio.com/87257