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My first answer was better anyway. So thx.
There was a console version of Simcity too, and Cities: Skylines is about to release on Xbox 1.
There are lots of examples of "point and click"games being ported to consoles. It's not optimal, sure, but some people are REALLY good with controllers. I still can't figure out how people are such good snipers in console online shooters, it takes me forever to aim...
At any rate, as far as I know, there is not controller support for this game. It might be possible to use a controller by mapping the buttons to keyboard controls, but I'm not sure you can make the stick control the mouse curser.
It helps that consoles have aim assist, but done properly you can use two separate levels of movement to move the crosshair around. the right stick for large movements, and the small stick for tiny precise aim adjustments. As well, some people are able to time firing a gun well enough that they hit something as they spin the controller past the target.
I prefer mice and keyboards.
Keybinds are the real issue, unless you put in a system to manage button combinations to serve as keybinds.
But it would require a lot more work than just using 1 stick for movement and 1 for the pointer. You would need all sorts of smart-inventory stuff and smart-targetting and such. And then you still need a keyboard for naming stuff like stations... And you will miss out on a lot of shortcut keys.
But for sure, trying to move the cursor, especially in a panic fight, will just get you killed.