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If you want it to take out just one specific science-pack, you have to use a filter inserter.
Later you can do some trickery with combinators to achieve exactly what you want to achieve.
I have a single crate that all my science packs will go to. I have a loop around my research labs to take what's available. I want to use only one crate and one inserter to feed every available Type of science pack, one after the other. It would start by passing onto the loop, one red, one green ... etc. I notice that inserts will continue to pull from the same stack without a direct feed into a requesting device. Is there some way to make the inserter pull from each stack (or item) only once, for all the items?
You'd be better off having your labs in a line, with a set of parallel conveyor belts on either side of the labs, which would give you enough lanes to carry each individual color pack on its own dedicated lane (I believe there are 7 types of packs in the latest version?). Then with a pair of both normal inserters and long-armed inserters, you can keep your labs supplied with whatever they need. If you find you're producing more science packs than you're using, extend the line and add more labs.
But the original question still stands, it would be great to have a way to fill a storage crate with anything, and only take what's needed out (onto a conveyor).
http://steamcommunity.com/profiles/76561198083704215/screenshot/786287510951118647
2 conveyors coming down the middle, total of 4 different tech. On the outside of the line of labs, make a U-shape for the other two colored tech. Filter inseters and crates where it's convenient to set it up like you are wondering, which I assume the reason is because you want reserves in case of a shortage.
http://steamcommunity.com/sharedfiles/filedetails/?id=921862609
All you need to do is: First, set the inserter to override stack size, read hand content and set the filter from the network. Then increment a looping counter every time the arm moves, calculate 2^T (that's what the top constant combinator is for - outputting "2" = 2...), AND it with the 2nd constant combinator containing hardcoded item codes, and connect the output to the inserter
http://steamcommunity.com/sharedfiles/filedetails/?id=927746437
I applaud you, good sir! I haven't spent nearly enough time figuring out how those circuitry machines work to even come close to figuring this out. I am curious, though, what happens if one of the science packs run out in the chest? Does the inserter simply stop working until some of the missing pack is added, or does it skip over it?
https://youtu.be/VTkVk_Anoek