Factorio

Factorio

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tjfrankus May 14, 2017 @ 1:55pm
Is There a Way to Auto-Load Gun Turets?
I have always been a big fan of Laser Turets and use them exclusively as soon I get the technology. However, in my current game I am trying the obtain the Raining Bullets achievement (win the game without building Laser Turets). I have searched around, but I cannot find the BEST way to auto-load Gun Turets (i.e., using robots, maybe?). Is there a way? Or is it all manual labor? Thanks in advance.
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Showing 1-10 of 10 comments
Cycle_Of_Insanity May 14, 2017 @ 2:02pm 
what i do is i run a belt along the turret walls and add burner inserters and fill the line with one side coal and the other AP bullets, best for never losing defence because of lack of power

Lothos May 14, 2017 @ 2:39pm 
fwiw, i got the achievement while i was still running around reloading by hand :/
Nailfoot May 14, 2017 @ 2:56pm 
Yeah, my Raining Bullets achievement was also done while loading turrets manually, to a degree. I would set a chest in the middle of two turrets, and feed the bullets manually into the chest. Inserters would feed the turrets as needed.

The chest obviously holds MANY more bullets than a turret can. It was also my plan to convert the chests to requesters for robots but I beat the world before I needed to do that upgrade.
Last edited by Nailfoot; May 14, 2017 @ 2:56pm
mishugashu May 14, 2017 @ 3:08pm 
Belt with bullets on it or requester chests with bots.
tjfrankus May 14, 2017 @ 5:32pm 
Thanks for all the replies and help. I have been pretty much been doing it "by hand," as well. Before I began this build, I imagined there was some sort of "brilliant way" (maybe robots) to get the ammo INSIDE of the turet. But as you have shown me (and thanks for the pic IamNic), one still needs to use inserters. The best I can do is use the robots (or belts) to get the ammo close to the turets. Thanks again for all the advice.
Sad Cat May 14, 2017 @ 5:41pm 
I just recently got this achievement last week, or maybe it was the week before that, I don't remember. 200 rounds lasts a LONG time. It took me 62 hours to finally launch the rocket in that game (I'm a slow builder that meticulously plans everything) and I remember I only ever reloaded my turrets twice throughout the whole play through, and I think maybe 2 turrets out of the hundreds I had deployed ever ran completely out of ammo. The easiest way to do it is to simply hold a stack of ammo in your cursor and ctrl click and drag across the turret line as you run past them. It will automatically fill the turrets to maximum capacity from your inventory, so you don't have to manually open each turret up and fill them by hand.
Last edited by Sad Cat; May 14, 2017 @ 5:42pm
tjfrankus May 14, 2017 @ 5:51pm 
Thanks for the reminder of how to easily load a resourse into something by using Ctrl click, Squish Cat.
Roxor128 May 14, 2017 @ 6:01pm 
Originally posted by Cycle_Of_Insanity:
what i do is i run a belt along the turret walls and add burner inserters and fill the line with one side coal and the other AP bullets, best for never losing defence because of lack of power

I ran into a couple of annoyances with the use of burner inserters to reload turrets from requester chests (and I expect they could happen with belts too if there are supply issues). Both happen when blueprinting things.

1. If the inserter is placed before the turret and gets coal delivered before the turret gets built, it'll get stuck trying to deliver coal, and never load the turret with ammo even once it does show up.

2. If the coal arrives late but the turret and ammo doesn't, the inserter will load a few magazines into the turret, then run out of fuel.

Either way, you're going to have to manually intervene to get things running again. On the game where I used this technique, I had two or three out of every ten turrets placed by blueprint run into this.

Electric inserters may be vulnerable to blackouts, but not needing coal delivered to them avoids those two headaches.
Cycle_Of_Insanity May 15, 2017 @ 8:29am 
Originally posted by Roxor128:
Originally posted by Cycle_Of_Insanity:
what i do is i run a belt along the turret walls and add burner inserters and fill the line with one side coal and the other AP bullets, best for never losing defence because of lack of power

I ran into a couple of annoyances with the use of burner inserters to reload turrets from requester chests (and I expect they could happen with belts too if there are supply issues). Both happen when blueprinting things.

1. If the inserter is placed before the turret and gets coal delivered before the turret gets built, it'll get stuck trying to deliver coal, and never load the turret with ammo even once it does show up.

2. If the coal arrives late but the turret and ammo doesn't, the inserter will load a few magazines into the turret, then run out of fuel.

Either way, you're going to have to manually intervene to get things running again. On the game where I used this technique, I had two or three out of every ten turrets placed by blueprint run into this.

Electric inserters may be vulnerable to blackouts, but not needing coal delivered to them avoids those two headaches.
Well yea you do need to set everything up first the run coal first and it needs just constant coal supply and your good
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Date Posted: May 14, 2017 @ 1:55pm
Posts: 10