Factorio

Factorio

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Faster Pumps And unloading/loading of items. Also looking for a graphical mod for stations.
I am looking for faster pumps or pumping stations for trains. I want to try and load trains a little faster. Same for items But atm im looking for fluid transfer first. Thanks for any help :-) It probably be you Fel :-)

EDITed:
I want 2 fold here :-) I do want to unload faster. But also looking for a graphical mod. Some thing that is like a building or crane building for unloading. Think shipyards with over head cranes loading huge crates and train cars.
Last edited by dragonsphotoworks; Jul 14, 2020 @ 5:15pm
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Showing 1-15 of 31 comments
impetus_maximus Jul 12, 2020 @ 9:27pm 
just do tank>pump>train or verse visa. having a pipe between acts as a bottle neck.

haven't checked in a while, but 1 pump would be faster when direct vs 3 pumps with pipes.
dragonsphotoworks Jul 12, 2020 @ 10:16pm 
problem with tanks is size. they dont line up well at stations for wagon. I try this again and see how best can line it up. Thank you.

Though I would prefer some "station" that attaches to track and loads wagons. If seen shipyards and how load thats what im looking for. For utility as well as looks. The inserters look wrong to me loading wagons. And pumps while not really bad looking. Both a bit slow. I see them as loading crates instead of individual items. So a station would rock :-)
Katitoff Jul 13, 2020 @ 12:39am 
You can't make pumps go faster.
Just use as little pipes as possible and tripple pump per wagon.

Alternatively, if you can supply enough, you can do pararell loading station.
dragonsphotoworks Jul 13, 2020 @ 12:53am 
I put pumps on both side. Its not too bad honestly. But when have bunch of stops the time adds up. Im trying to shave some time off each stop. Im more into looks actually. But would love it if was little quicker.
dragonsphotoworks Jul 13, 2020 @ 1:01am 
Originally posted by impetus_maximus:
they line up fine in my opinion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2164573592

yes one is not connected to the other two directly, but pumping between trains should be more than enough. if not, make another station. 3 per station is overkill IMO. i usually just do the direct wagon>pump>tank method with 1.

i don't think the devs are going to change how the trains load cargo. just imagine the sides rolling up allowing for cargo to be loaded by inserters. there may be some 'loader' mods that change the appearance.

Oh I dont expect devs to change it. This is purely a mod thing. I dont want base game changed. I know not every one would want this change.

Best way to discribe what im after "well looks wise atleast" is if played satisfactory. How the stations work. Instead of a belt/inserter placing items. A station moves a crate. I would love something like that if possible. While searching i did find some "loader" mods. So they are closes ive found. Havent tried them as just got them. So dont know how work just yet. But i believe will give me item loading speed and looks i guess. Just looking for some thing for fluids thats similiar.

If not i can just use current pumps. "found a mod with bigger pumps so we see how that turns out lol".

If could place building over track "like a tunnel i guess" for loading. Would be cool. This just a want type thing. It is not a need thing.
impetus_maximus Jul 13, 2020 @ 1:15am 
you are too fast. had to correct my screenshot. *sigh... anyway, if 3 pumps going direct to 3 tanks is too slow, i don't know what to tell you. lol

there is a mod called 'Boxing 2' which you can box items up into wooden or metal crates. that may do what you're looking for. it still loads items via inserters like normal though.
Katitoff Jul 13, 2020 @ 1:27am 
Originally posted by dragonsphotoworks:
I put pumps on both side. Its not too bad honestly. But when have bunch of stops the time adds up. Im trying to shave some time off each stop. Im more into looks actually. But would love it if was little quicker.
Sounds more like issue with not enough trains then as they fill up pretty quick from my experience.
Fel Jul 13, 2020 @ 2:39am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2164629450

Even "just" this unloads (loading is the exact same with pumps the other way) a train in about 2.2 seconds (in fact, a single pump like that per wagon ends up at 3.4 seconds and a third pump barely helps with 1.8 seconds).

We are talking about unoading 25k fluid at more than 10k per second per wagon, when that is no longer enough you can just make longer trains and/or add more stops to handle more trains at once.

I don't know what impetus maximus' screenshot looked like but as long as there are no pipes between the tank and the pump it works at ridiculous speeds.

You end up requiring a pretty big base to need more throughput than that unless it is for your water/steam with nuclear power because volumes like that just don't work.
You need a constant stream of high volume for nuclear power to work well, which is why you want it to be very close to a lake because even slightly long pipes cause issues with that kind of throughput.
impetus_maximus Jul 13, 2020 @ 4:14am 
Originally posted by Fel:
[snipI don't know what impetus maximus' screenshot looked like but as long as there are no pipes between the tank and the pump it works at ridiculous speeds.
[snip]
oh, right. lol

https://steamcommunity.com/sharedfiles/filedetails/?id=2164582361
[edit] not the ideal example. 2 of the tanks can be directly connected if moved 1 tile over.
Last edited by impetus_maximus; Jul 13, 2020 @ 4:17am
Warlord Jul 13, 2020 @ 2:57pm 
This is how I do liquids:
https://steamcommunity.com/sharedfiles/filedetails/?id=2065872735

It's symmetrical, so it looks nice to me. These 2 pumps per wagon load/unload it in pretty much 2 seconds. This prioritizes filling/emptying trains.

Admittedly, it does run into issues with liquid balancing. But that's due to how the devs did liquids. One half of the design can be full of liquid while the other half isn't. Both for loading and unloading, one tank fills/drains faster than the other when a train arrives.
Last edited by Warlord; Jul 13, 2020 @ 2:58pm
dragonsphotoworks Jul 13, 2020 @ 7:01pm 
Hmm That boxing mod sounds interesting. And I see why mine unloaded/loaded slow. I use pipes between pumps and tanks. Usually 10 or so pipes between. Also my tanks would fill some of the pumps and others left empty. I need try direct from tanks. When you all said seconds to fill i was confused lol "also forgot to mention i use the higher capacity wagons from a mod oops."

AlexMBrennan Jul 14, 2020 @ 6:28am 
Admittedly, it does run into issues with liquid balancing. But that's due to how the devs did liquids. One half of the design can be full of liquid while the other half isn't.
That could be fixed with more pumps - isolate the tanks, and only activate the pumps when they are below the average fill level.
knighttemplar1960 Jul 14, 2020 @ 8:54am 
Is this a thought experiment? Oil loading and unloading only needs to be faster than the rate that your refinery uses it.
Warlord Jul 14, 2020 @ 11:02am 
Originally posted by knighttemplar1960:
Is this a thought experiment? Oil loading and unloading only needs to be faster than the rate that your refinery uses it.
Well, depending on how many refineries you have (I tend to have 100-200 by late-game), hooking pipes up to even a single pipe before a tank CAN result slower train unload speed than consumption. While with just one straight pump -> tank combo, it can empty in seconds. So yeah, it is possible to have train offloading that is slower than refineries consume, unless you do it right immediately.
Last edited by Warlord; Jul 14, 2020 @ 11:02am
dragonsphotoworks Jul 14, 2020 @ 2:48pm 
In factories i can have 200+ per. Refineries same way. Also I play rail world settings so have long travel times at times. One factory setup i had in a game had over 400 assemblers for instance. And with now starting a bob/angel game with ton of new fluids and items i have a lot to move.
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Date Posted: Jul 12, 2020 @ 9:10pm
Posts: 31