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You're also not using enough underground pipes, as pressure decreases the longer the pipe is (per segment), and undergrounds only count as 2 segments, whereas long normal pipes count as many more.
You've also got a lot of branches in your pipe network which severely drop pressure in the system in ways you wouldn't expect due to how the fluid mechanics and flow rate are calculated.
Add that all up (combined with the water simply being used up by things) means you're not getting enough water.
Here is a great post on the Factorio forums explaining the fluid mechanics [with helpful pictures]:
https://forums.factorio.com/viewtopic.php?f=18&t=19851
The Offshore pumps pump *a lot* of liquid, but you don't have the pipe network to support it. A stronger pump would suffer the same problem. Square peg, round hole, that kind of thing.
Use more pipes, separate them out into individual lines, remove branches and use undergrounds as much as possible.
Source: https://wiki.factorio.com/index.php?title=Enemies#Evolution
Be warned, though, that bigger pipes lead to reduced flow rates, due to the way fluid mechanics work.
It's like how you could use storage tanks to transfer your fluids everywhere, but it would be painfully slow once you go beyond a few tanks.
after a certain distance, the fluids in a pipe will lose pressure. so I use this to build the pressure back up....
http://steamcommunity.com/sharedfiles/filedetails/?id=959992981
each of the pumps holds 200 units, so they kind of act as little storage tanks. if you use this at the end of a pipe network, the end bit should always have full pressure as it should drag everything in the pipe to that end and you'll have 600 units trying to push into the space of 100.
I use a quad reactor blueprint design that I picked up from someone else (can't remember the name, sorry) and I run 6 pumps and 6 pipe lines to the 6 water inputs it had, the pressure isn't always maxed but it has storage tanks included so it has never ran out of water.