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http://steamcommunity.com/sharedfiles/filedetails/?id=953259892
It has 4 Lubricant makers that are valved off with Pumps connected to the circuit network.
If the Lubricant tanks are >=90% full, Heavy Oil gets cracked, otherwise it gets turned into Lubricant.
The Light Oil tanks are pretty much pointless unless you want to valve some off for Solid Fuel, otherwise you might as well just crack it all into gas.
There's no need to make them locally to the oil production. In fact, it's preferred not to, so you have extra space to expand oil production.
Exactly. When we hear "oil production", it is pretty much the hard part to produce the petroleum gas in quantity for sulfuric acid and plastics. Those are simple enough compared to a good looking "pipe dream" that is oil processing.
Keep "minority" processes (lubricant, sulfuric acid) away from the main plant.
I normally put coal liquefaction first, as that's the only one which requires steam, and one of only two which require coal. That's followed by two rows of refineries for advanced oil processing, and that's the end of the line for crude oil. The next row is heavy-to-light, the one after that is light-to-gas, then solid fuel / rocket fuel and plastic in that order. After all that goes lubricant and sulfuric acid, which are taken away in barrels by logistic bots.
Sometimes coal follows the bus, sometimes the feeds for liquefaction and plastics enter from opposite ends; whichever turns out to be easier.
Cracking plants use the circuit network to keep the levels of heavy oil, light oil and petroleum gas equal (heavy oil cracking has an additional constraint to keep at least 5k in reserve for liquefaction). I don't bother working out ratios for cracking plants; I just check that none of the levels get out of balance, and add more plants if they do.
Using lower numbers makes it more manageable, but it stops being perfect.
And using Productivity you will never be able to get a perfect ratio.
However, Productivity doesn't do that. It increases production by 10% per, but reduces speed by 15% per, which throws off the maths big time.
If you're going by what Xterm said, I'd double check it for myself, however, if MadZuri said it, I'd take it as gospel.
Xterm isn't very good when it comes to number crunching.
I would still use my setup above if I were making Solid Fuel though. It would just be a matter of valving off the Light Oil storage tanks, so Light Oil only gets cracked if it's >=90% full.
This way, if your Solid Fuel line gets backed up, Light Oil will stop getting used, and so you still have enough cracking to turn it into gas, so your whole oil system doesn't lock up due to too much light oil.