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You could put the barreler in the centre of the field, and bunny hop over to the station with a few bots, but that still involves a minimal piping solution & would only save on a few pipes anyway while adding the bots UPS instead.
Personally, I enjoy setting up oil fields: each one is a unique different piping puzzle, unlike ore fields which tend to be mass-BP near-identical copies every time. It's a nice change of pace, imo, like another minigame.
The OP might already be using it. What I got out of it was that the OP is thinking of using a bot to take barrels from each oil pumpjack to the station, where it was unbarreled and the empty barrel returned.
I can't imagine that can save anywhere near the amount of resources. But doubling (quintupling?) the number of objects per jack seems like a bad idea. Two inserters, an assembler, a passive and active provider chest, and a pumpjack one ach spot seems like a big waste.
Maybe. What I do on oil fields is have all the pumpjacks facing outward and then I use underground pipes to connect all the pumpjacks to a big rectangular pipe rail that feeds a train or directly into the refinery. It cleans up most of the pipe mess and leaves the maximum amount of room available for beacons.