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Personally, I use big poles for those modular setups because it's just so much easier and more compact than using a small pole.
http://steamcommunity.com/sharedfiles/filedetails/?id=1114742532
Heh, I thought of upgrading my rail designs to use substations in place of big poles. With their increased reach and range, they are pretty close the same number of objects per rail that a rail blueprint with big poles would use, but at the ability to use the space between rails for things like solar, batteries, or defenses.
The cost always gets to me. By the time I have the infrastructure to be able to afford the substations without batting an eye, I am already too dedicated to the big pole design to change.
Small poles are the only option early game, Big poles are good for covering long distance, usually between camps, and medium poles are good mid-game for replacing Small Poles, as they provide power to a larger square area, so you can use less poles.
For now my base uses only big poles and subsations.I've automated them.
I ONLY use medium ones if I actually need the coverage. I do use big ones for long distance though. And wood is NEVER scarce, imo, as soon as you get bots and construct on top of forests they dump tons of wood in my logistics network.
Some factory sections (like smelter area) are very repetitive, so I use medium poles and manually rewire in a clean, regular pattern, so it fits my aesthetic sense :)
I use substations when things are tight to squeeze everything in (one 2x2 base instead of lots of individual 1x1 poles) or when I really need the reach (e.g. powering something outside a wall).
I don't ever use the larger poles, except when I make one by mistake.
And, yes, by the time you can just churn out substations, you can't be bothered to go back and change everything - especially if there were circuit wires involved too.