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Thank you, appreciate your help, i will set up the walls and turrets and if i can an ammo supply line.
I lost one of my Steam Engines, almost got out of power, never again, i will have my revenge.
Like this: WW_TT [Wall, _gap, Turret]
Nearly everyone will tell you your wall should be 2 tiles thick because big and behemoth biters can attack over a 1 tile wall and hit whatever is behind it. Beyond that it's really up to you.
Gun turrets have the best single-target damage and don't require electricity, but they're not very tanky, have a short range, and keeping them supplied is a major logistics operation.
Laser turrets are tanky, have long range, and only require electricity to operate. Their major downsides are their immense power draw (both when firing and in standby just from the sheer numbers of them) and poor damage scaling compared to gun turrets.
Flamethrower turrets have the longest range and are the only turrets that do AoE damage They're best at dealing with large, frequent waves. Their logistics requirements are similar to gun turrets. Their main downsides are that they generate pollution, have a minimum range and narrow firing cone, must be supported with gun and/or laser turrets, and can set your own stuff on fire if you don't place them smartly.
From what I've seen on the forums and such there's two main strategies to wall defense - a defense based on guns and flamethrowers (max DPS and no risk of a blackout/brownout if you are attacked at multiple points at once) or a defense based on laser turrets (easy to set up and maintain). They're not mutually exclusive of course.
Biters only attack when pollution cloud reaches them and attack power depends on amount of pollution that spawners absorb, so you can kill off all spawners close by to reduce their count (all non-concrete and non-stone tiles absorb little of pollution, also trees consume some of it, so far away spawners will produce less biters to attack).
Or you can go eco power and efficiency modules to drastically reduce amount of pollution(=biters) produced.
Here are my general benchmarks:
Early game: a line of gun turrets with AP ammo, spaced out so their range marker overlaps with the next turret [so each can cover its neighbours].
Mid game [evo 0.4-0.7]: double up the guns / use a solid line of lasers / mix a few flamers in. Add a double-thick wall. [Varies a lot depending on location / terrain / resupply points].
Late game [evo 0.8+]: usually double wall, solid line of lasers, with 4 guns & 1 flamer per every 10-12 lasers. Or double lasers & a thick wall. Or flamers & dragons teeth. Lots of options at this point.
Just have a play with a few different turret / wall layouts & you will soon find a setup that suits you.
If you want to "field test" the designs, go round up a large-as-you-dare pack of biters & spitters, then lead them directly at your wall ... For Science![i.imgur.com]
This requires a lot of planning and resources, but is an extremely effective long-term strategy. Biters primarily evolve through absorbing pollution and having their bases destroyed, and after you get the wall set up, those two influences stop.