Factorio

Factorio

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Anyone have a good, end-game red circuit factory build?
It can be bot based or belt based, just looking for some ideas on an efficient build
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Showing 1-4 of 4 comments
Killcreek2 Sep 14, 2019 @ 1:44am 
Here is one I made that worked out very well ~ https://i.imgur.com/0y6l1Va.png?1 ~ Bot-based items import/export but uses internal belts, so can be rejigged for pure belt quite easily. Uses 8 beacon design for the reds, with extra beacons for the locally-produced wires to match ratios neatly.

(Actually part of a combi RGB chip setup, here are the green & blue sections ~ https://i.imgur.com/b9soZ5d.png?1 ~ uses 12 beacon design, bots in/out. )
catheterizedeye Sep 14, 2019 @ 5:12am 
get ready for all your plastic to just disappear, then all your oil and then all your coal
BustedHipGaming Sep 14, 2019 @ 10:32am 
Originally posted by Killcreek2:
Here is one I made that worked out very well ~ https://i.imgur.com/0y6l1Va.png?1 ~ Bot-based items import/export but uses internal belts, so can be rejigged for pure belt quite easily. Uses 8 beacon design for the reds, with extra beacons for the locally-produced wires to match ratios neatly.

(Actually part of a combi RGB chip setup, here are the green & blue sections ~ https://i.imgur.com/b9soZ5d.png?1 ~ uses 12 beacon design, bots in/out. )

Do you have a bigger image? My eyesight kinda sucks :(
Killcreek2 Sep 14, 2019 @ 1:27pm 
Yeah, that is often an issue with vertical designs. Gets me too ~ the details are difficult to see.

Here is a bigger pic (used the /screenshot command with zoom factor x2): https://i.imgur.com/vcv27rL.jpg

(Can easily sort a BP, if that would be helpful to you.)
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Showing 1-4 of 4 comments
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Date Posted: Sep 13, 2019 @ 10:40pm
Posts: 4