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翻訳の問題を報告
Hit F4 then check "show-time-usage" to show a large amount of information about how the game is running, more accurately how much GPU (first group) or CPU (second group) time each thing takes per update.
Each entry will have 3 numbers, the first is "now", the second is "minimum" (I think, I'm never sure if it's that or "average") and the third is "maximum".
In many cases you will notice that path finder and entity updates related to enemies take a pretty significant chunk of your update time if they are enabled.
The more spawners there are, the worse it gets, especially with large distances if you ever agro enemies (with pollution or artillery).
If you completely disable enemies, you can also disable pollution (its impact on its own is fairly limited but for a large base it can still have an impact on performance) since it has no gameplay effect outside of triggering enemy attacks anyway.
Everything else you said does have an impact but over the years the devs have made several changes to decrease the impact of belts, robots, trains or liquids (the main reason for solar is that there is no need for liquid updates, that used to be a UPS killer for big bases) on performances.
That being said, once a base becomes big enough, no matter how good your computer is or how efficient your base is you will have a lower UPS, it's up to you to determine if you want to care about it and what you want to do about it (enemies not being disabled might be a big factor for you to continue playing, I can't know better that you what you want out of the game).
Thanks for the above info
i have game update 29
Entity update 18.9
transport 5.4
are these the numbers it is reducing the 60 starting rate by??
How comes my friend on the network game has a perfect 60/60 (im the host)
His processor is i7 3770k 3.5ghz 8 cores
mine is laptop, his is computer, maybe that?
https://cpu.userbenchmark.com/Compare/Intel-Core-i7-3770K-vs-Intel-Core-i5-6300HQ/1317vsm38166
That's to be expected since that i7 was pretty good even in its own generation (in 2012), and that's assuming that he didn't overclock it to be even faster than that.
Cheers
he just loaded in single player and got 38/38 so not far off my 32/32
So maybe just size of base!!
we have 5k robo ports
3k level 3 machines
30k logistic bots