Factorio

Factorio

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FPS/UPS
Hi
Me and my friend are starting to have issues with FPS/UPS.
We are around 29 UPS/FPS
its fine at 60 if i start a new game

We are 100 hours in so pretty big base

Have looked online, lots talk about:

Robots, not belts
No train loops
Concrete
Solar not steam power

But some places it says these issues are fixed?
Do any of these help?

But any ways to help?



EDIT:
Computer details

Processor Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz, 2304 Mhz, 4 Core(s), 4 Logical Processor(s)

NVIDIA GeForce GTX 1060




EDIT

My friend with a older computer GTX 680 while in multiplayer has 60/60 FPS/UPS
最近の変更はHuntsmanが行いました; 2020年6月20日 12時43分
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Fel 2020年6月20日 13時12分 
Did you try to look at the debug informations?
Hit F4 then check "show-time-usage" to show a large amount of information about how the game is running, more accurately how much GPU (first group) or CPU (second group) time each thing takes per update.

Each entry will have 3 numbers, the first is "now", the second is "minimum" (I think, I'm never sure if it's that or "average") and the third is "maximum".

In many cases you will notice that path finder and entity updates related to enemies take a pretty significant chunk of your update time if they are enabled.
The more spawners there are, the worse it gets, especially with large distances if you ever agro enemies (with pollution or artillery).
If you completely disable enemies, you can also disable pollution (its impact on its own is fairly limited but for a large base it can still have an impact on performance) since it has no gameplay effect outside of triggering enemy attacks anyway.

Everything else you said does have an impact but over the years the devs have made several changes to decrease the impact of belts, robots, trains or liquids (the main reason for solar is that there is no need for liquid updates, that used to be a UPS killer for big bases) on performances.

That being said, once a base becomes big enough, no matter how good your computer is or how efficient your base is you will have a lower UPS, it's up to you to determine if you want to care about it and what you want to do about it (enemies not being disabled might be a big factor for you to continue playing, I can't know better that you what you want out of the game).
Fel の投稿を引用:
Did you try to look at the debug informations?
Hit F4 then check "show-time-usage" to show a large amount of information about how the game is running, more accurately how much GPU (first group) or CPU (second group) time each thing takes per update.

Each entry will have 3 numbers, the first is "now", the second is "minimum" (I think, I'm never sure if it's that or "average") and the third is "maximum".

In many cases you will notice that path finder and entity updates related to enemies take a pretty significant chunk of your update time if they are enabled.
The more spawners there are, the worse it gets, especially with large distances if you ever agro enemies (with pollution or artillery).
If you completely disable enemies, you can also disable pollution (its impact on its own is fairly limited but for a large base it can still have an impact on performance) since it has no gameplay effect outside of triggering enemy attacks anyway.

Everything else you said does have an impact but over the years the devs have made several changes to decrease the impact of belts, robots, trains or liquids (the main reason for solar is that there is no need for liquid updates, that used to be a UPS killer for big bases) on performances.

That being said, once a base becomes big enough, no matter how good your computer is or how efficient your base is you will have a lower UPS, it's up to you to determine if you want to care about it and what you want to do about it (enemies not being disabled might be a big factor for you to continue playing, I can't know better that you what you want out of the game).




Thanks for the above info

i have game update 29
Entity update 18.9
transport 5.4

are these the numbers it is reducing the 60 starting rate by??


How comes my friend on the network game has a perfect 60/60 (im the host)
Fel 2020年6月20日 13時41分 
It depends on the machine, perhaps your friend has a CPU that is better at single-process speed.
Fel の投稿を引用:
It depends on the machine, perhaps your friend has a CPU that is better at single-process speed.


His processor is i7 3770k 3.5ghz 8 cores

mine is laptop, his is computer, maybe that?
Fel 2020年6月20日 14時14分 
Well, his CPU is about 28% faster in single core speed so it's definitely making a big difference in performances.
https://cpu.userbenchmark.com/Compare/Intel-Core-i7-3770K-vs-Intel-Core-i5-6300HQ/1317vsm38166

That's to be expected since that i7 was pretty good even in its own generation (in 2012), and that's assuming that he didn't overclock it to be even faster than that.
For the record, the current minimum specs are a 3GHz processor. Obviously processor speed by itself doesn't mean anything (your CPU is 10x faster than a 3.8GHz Pentium 4 processor from 2008 despite the lower nominal frequency) but I would try to see if performance improves if your friend plays on the same map by himself.
最近の変更はAlexMBrennanが行いました; 2020年6月20日 14時28分
AlexMBrennan の投稿を引用:
For the record, the current minimum specs are a 3GHz processor. Obviously processor speed by itself doesn't mean anything (your CPU is 10x faster than a 3.8GHz Pentium 4 processor from 2008 despite the lower nominal frequency) but I would try to see if performance improves if your friend plays on the same map by himself.


Cheers

he just loaded in single player and got 38/38 so not far off my 32/32

So maybe just size of base!!

we have 5k robo ports
3k level 3 machines
30k logistic bots
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投稿日: 2020年6月20日 12時29分
投稿数: 7