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The issue with drag just got fixed as well.
0.15.20 "Reduced fluid wagon air resistance from 0.05 to 0.01"
It's about the same if you have 3 pumps connected directly to a storage tank each (for a certain definition of "about the same").
If you manage your setup via logistics bots, barreling wins out because it can instantly be picked up by the bots to transfer to around the base, if you pipe stuff around your base, tanks win out because convinience, lower maintnence cost (Cost power to barrel it, and makes you need to carry them back vs just sending the train the moment it's empty, both of which end up increasing the total power cost of the proceedure).
I wouldn't use barrels on a train simply because when we had NO CHOICE but to do so, it quickly became a PITA once you had a dozen or two oil fields tapped out. Without careful planning, you would end up with too many fulls or not enough empties where you needed them.
The best solution I found was to have one dedicated train for every single oil field that I tapped. And each oil field would only supply oil to one system that would not mingle with any other (A system for only lube, one (or 10!!) for plastic, etc).
Quantity is your second factor. Do you really want 10k bots flying barrels from one point to another or would trains/pipes be better?
I've come to the conclusion that it'd be best to barrel crude oil, but when using sulfuric acid for uranium it'd be better to use fluid wagons.
They craft 0.25x faster than you.
And so I suppose since oil processing takes 5 seconds and uses 100 oil you could theoretically have just 2 assemblers for every 25 refineries, so the "unbarreling time" people are claiming is a bottleneck really isn't much of one.
One refinery: -20 per second
Unbarreling: +250 per second
Edit, Assembly Machines 3 are 1.25 crafting speed, not 1, so 312.5 oil per second.