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For example, if it is the manual construction/deconstruction you can cheat robots or go for the nanobots mod, but it would not be helpful if what makes you get bored is the planning phase that you forcefully thrust yourself into.
If it's the whole main bus plus planning that makes the early game dull for you, why not focus on making a starter base that only gets you up to green science, unlock trains and make supplies with that starter base while you build a train network and a train-based base instead of the basic and boring main bus?
When I want to force myself out of the main bus I tend to get the seablock pack because you just can't make a main bus for multiple reasons (space, worms in the distance, too many materials that would need to be on the bus...) and it can be quite refreshing as a result since there is no point in a bus for it in the early game anyway (everything is based on positive loops at that point which goes against the concept of a bus in the first place).
Mods will allow you to start with bots earlier though at a lower powerlevel OR you can use mods to offset the gain of bots so early on. However, though there's a myriad of methods to make early game go faster; I doubt this is your problem....from the sound of it you simply burned yourself out playing much too much in too little time.
I think one of the main problems is that I don't do proper smelting area until I get to electric furnace. At the start I just build a couple steel furnaces I refill manually for copper and iron, while I l already plan everything for electric furnaces. Because of that I then have barely any iron/copper and it makes everything slower. I wish steel and electric furnaces were the same size. It would make this easier.
Another reason would be that I prepare too much for expanding, which means making everything far apart. Sometimes I feel like I spend more time walking than actually doing anything.
That's the reason why I plan everything ahead, because it's just too exhausting to rebuilt everything. I don't remember when exactly I get the bots but it's usually when I already have already big enough base, that I'm already used to and don't want to rebuilt. I tried the nanobots mod but it didn't work properly and it was weird to use.
I spend most of my time in mid / end game that I don't remember how to properly start a base so I just do something I'm familiar with, which is main bus. Building a base only for the red/green science seems like a good idea. I won't waste resources on things like steel and I could then start building the main bus with already working base and not having to handcraft that much.
I've been avoiding seablock because I don't like to be restricted. I'll try it sometime as it could help me to get rid of the bad habit of building the main bus early.
I thought that I was burned out too but it's been several months and I've played many games since. I just can't seem to get into Factorio again.
They are not any faster compared to steel furnaces (at least not without modules), take more space and if you are on boilers for power they end up consuming more fuel as well.
More generally if you might want to enjoy the game you might want to not plan too far ahead unless you have a clear goal for what you are planning (like a specific style of mega base after the rocket launch).
The robots come during the mid-game (blue science packs) but they are very good at dismantling your base so you don't need that many in order to be able to completely remove a "starter" setup and transition to a more late game design.
If you barely have any plate production I can understand why you would get bored of the early game, it means you are spending a large portion of your time just waiting without your factory doing much, which is a bit counter-intuitive in a game that tries to make you automate and scale up as much as possible
You could try to get at least 1 full belt worth of iron and copper plates each with stone furnaces, that tends to get you through the early game pretty quickly and it is a good basis for the future because you can replace the stone furnace with steel furnaces and the yellow belts with red belts later on (doubling the amount of mining drills as well) and end up with a pretty solid amount of iron.
It isn't going to be enough for a large scale base but it will allow you to have a base that does some work while you try to get your high tier machines to start designing your prefered late-game designs.
If you really want to make your smelting area into something you can "upgrade" into electric furnace, have the coal take a full belt and have it be the "near" belt while the ore is the "far" belt going near your furnaces and leave 1 gap between furnaces.
That way you will take the same amount of space and it will make it easier to put your electric furnaces when you have enough power and technology to be able to use them.
I also had a period where I wanted to setup everything perfectly so that I wouldn't have to deconstruct things, and it similarly bored me very early on in each map, my solution at the time was to go for bob+angel that I had fairly little knowledge about concerning how to make a very good design that includes the late game processes.
It forces me to re-design things when I wanted to use a later version of a recipe and the whole base was forced to go through several steps.
Of course your solution might end up being different but the whole idea is to find a way to not limit yourself to a specific design or style.
It could be through watching a few speedruns and get the itch to do that too, through mods, by relying more heavily something (trains, robots, circuit network, belts...), by imposing yourself a challenge (deathworld, city block, a specific achievement, whatever else you could imagine).
The canonical solution is to add a couple extra belts to allow for later in-place upgrades.
https://steamcommunity.com/sharedfiles/filedetails/?id=2110872542
I turned of K2 yesterday just to see what the game would be like, made me realise just how much additional content and complexity there is.
I'm trying to plan less now and just imagine where each thing will be, where it will go and then when I actually get to it I'll improvise. It skips the boring blueprint planning phase for me.
I loaded a base I started before I quit playing and I actualy wasn't that far from bots. There is barely enough iron, but there is no bottleneck yet.
I'm trying to resume playing now and instead of continuing the main bus I started doing railways and production from oil. Once I get that going I'll finally get the bots.
I always put a bunch of miners (70% of them are not even need early) to prepare for 2 or more lanes of iron and then afterwards add furnaces when needed. Because of that I have too much ore and barely any iron plates. I getting really close to electric furnaces now so I'll keep it as it is and then upgrade it, but when I start a new base I'll do it differently.
I'll try that for sure.
I tried mods but I got too overwhelmed and it makes the early game even longer and harder to do.
I've never really enjoyed watching other people play. I've always wanted to build a bots only base so I could try that to make the game more interesting.
- you need a theme for your base, and a goal to go for. they can be whatever you want them to be ..but set them beforehand, so you have some sort guideline if you get overwhelmed
- electric furnaces are only usefull if you put modules into them - else they are the exact same as t2 furnace only more expensive. if you wait for them to setup smelting you are EXTENDING your early game by YOURSELF. and now you complain about it ... dont wait for stuff - stone furnaces will bring you into endgame easily
-there is no need to rebuild anything if setup correctly in the fist place, you can keep your builds by just upgrading assemblers/inserters and belts, which again is as much work as selecting the upgrade planner and dragging a square over your build.
-factorio offers you so many ways to alter gameplay to your liking .. but if you choose to stick to the one style that gets you bored, you will stay bored period.
If not then no worries i feel you
My problem is the opposite i love early game start but late game it gets super tedious and repetitive. Probably why most players only join new games no one every joins past a 200 hour server.
this may not be game for you then , while i consider it one of best games i ever played i know this is not game for everyone
If it dont clicks with you its fine , get a refund and get a game you would rather enjoy:)
i personaly cant stand FPS competetive games
but hey people like different ♥♥♥♥. and starting is a ♥♥♥♥♥ and a half but somewhat worth it.