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번역 관련 문제 보고
I see what you did there... *applause*
*evil grin*
Oil refineries have a crafting speed of 1, while chemical plants have a crafting speed of 1.25. Therefore, to get the accurate numbers you need to divide the processing time by the crafting speed of the chemical plant.
Advanced oil processing:
1 H : 4.5 L : 5.5 P / 5 seconds gives us the previously stated rates per second of :
0.2H/s : 0.9 L/s : 1.1 P/s
Cracking takes 5 seconds with a crafting speed of 1.25. The crafting speed modifier changes the processing time from 5 to 4 (5 / 1.25 = 4). So to keep a chemical plant running, you need:
4H / 4s = 1/s demand
3L / 4s = 0.75/s demand
If we want to keep that heavy oil cracking plant running full time, at 0.2H/s provided by a refinery, you need 5 oil refineries. This provides the obvious 1H/s : 4.5L/s : 5.5P/s.
One heavy oil cracking plant provides 3 light oil per 4 seconds (again, crafting speed modifier of 1.25 bringing the cycle time down from 5 to 4), so we add that 0.75L/s to the supply. So we need enough light oil plants to crack 5.25 L/s to P. Each Light Oil cracking plant can handle 0.75/s, so...
5.25 / 0.75 = 7
So this gives us a nice clean ratio of:
5 : 1 : 7 Refinery : Heavy Oil Cracking : Light Oil Cracking
This will give us a total of 5.5P/s from the refineries and 3.5P/s from the Cracking, for a grand total of 9P/s from the whole thing.
http://steamcommunity.com/sharedfiles/filedetails/?id=771135838
Let's start by taking the best productivity modifier we can, provided by two p3 modules. This will give a productivity of +20%, while giving a speed of -30%. Note that this also increases the energy consumption of the machine by 160%!!!
This changes the normal crafting speed of the machine to 0.7 (1 - (1 * 0.3)). So the new cycle time is going to be (5 / 0.7 = 7.14285...). For ease of math, let's round that to 7.15.
The new production for each oil refinery becomes 0.14H/s:0.63L/s:0.77P/s
The bonus production for each oil refinery would be a flat 20% of the normal production, so 0.04H/s:0.18L/s:0.22P/s
So adding these two figures together, we get a total production of:
0.18H/s:0.81L/s:0.99P/s
Again, it's worth noting that productivity units actually reduce the total output of whatever they're attached to, while increasing the resource efficiency of the recipe.
To get up to 1H/s, we're going to need 6 refineries. This will produce 1.08H/s, so we've got a small bit of extra Heavy production that's going to jam up the pipes every so often. Personally, I'd siphon that extra 0.08H/s production into a tank and feed it to a Lubricant factory, if I could figure out how to do so without taking too much and slowing down Light cracking. Might be able to do something about that with circuits...
6 refineries will produce 4.86L/s, and that heavy oil cracker is producing another 0.75, so we need to crack 5.61L/s. This requires 7.48 Light Oil cracking, so round that up to 8.
So with the productivity modules, the new ratio is 6:1:8, and it's not a perfect ratio.
Personally, if I'm going to put any module on my refineries and chemical plants, I'd do Speed on all of them. The speed module, at least, doesn't throw off any ratios if you use the same number of them on each machine.
this is why i have gone with the 4/1/7 setup x5 to feed 12 plastic making plants.
And then what happens if you add productivity modules, and speed modules? More minutes/hours wasted...
Is it a waste of time if one is having fun trying to work out the ratios? :P