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If you want an inserter to operate on certain conditions, you can set those via the inserter... or if in the case that you want a filter inserter to transfer multiple items, use Decider combinators. Set the condition, then send the signal of the item you want the inserter to pick up. On the inserter, choose to "set filter to signal" (or similar text -- not in game atm to check).
Set up as many deciders as you have items.
How do I take the wires off the pole?
Poles are merely used to extend the distance of the wire -- you can direct connect anything together if you want. (And make sure you see the in/out arrows for the deciders (input vs ouput signals).
Removing wires is somethng funky like Alt-Click or Alt-RtClick.
The tutorial I was watching showed him using smart chests and smart inserters. I don't have any of those. This is very complicated stuff for a game. I'm surprised they don't have an extensive tutorial for this stuff. Do most people just skip it and wait for roboports? Seems like a lot less mess headaches but at the same time it looks like you can do some very creative and interesting things with this stuff.
I guess what I'm asking is does your average player bother with any of the wires and combinators?
I think it depends on what you are trying to do. I find that I rarely need anything as complicated as you are describing -- building a main bus and organizing everything with belts suits me admirably -- I rarely even use requester chests. I tend to have high-throughput factories, so waiting for isnerters to take 4 different items from one chest strikes me as incredibly inefficient :-)
I do use circuits for auto-balancing oil production, as well as limiting items in the logistics network.
I would guess that your average player doesn't use them much at all -- they aren't strictly needed - and your extraordinary user, who loves stringing things together, will make things like light shows and smart furnace setups, and other very complicated things :-)
Green wires and red wires form separate networks.
Connect a wire to a storage item (eg a chest) and it transmits its contents to the circuit.
Yo can then us that signal either directly for an inserter to make it work, or you can build a more complex circuit by using Decider and/or Arithmetic Combinators.
http://steamcommunity.com/profiles/76561197965435788/screenshot/136627097531531662
Here is an example of an inserter circuit - the filter inserter is connected directly to the chest, and set to "Fast Belt < 500". When the chest contains 500 or more belts, the inserter stops working, thus stopping the production chain.
http://steamcommunity.com/profiles/76561197965435788/screenshot/136627097531532822
In this case, I have placed a Decider Combinator, and hooked it up to a serries of chests at the bottom end of my furnace array. If the TOTAL of the chests (each individual chest signal adds into the total circuit signal) drops below 800, the combinator sends out a signal of "Iron Ore = 1" (which 'replaces' the inventory count) and this signal is sent to the top of the furnace array:
http://steamcommunity.com/profiles/76561197965435788/screenshot/136627097531533979
Connercting a belt tile with a wire allows you to set a condition on the belt (or read the contents). In this case, the belt will only run (ie pass the iron ore) if there is a signal of "Iron Ore = 1". So the feeder belt only passes iron ore to the furnaces when the chests at the bottom end have less than 800 plates.
Hope this helps you to understrand some of the uses of the circuit networks :-)
I went looking for the save files and I can't find them. I hope this isn't some kind of taboo subject. Can anyone give me a save file of your working cicuit network creations and also tell me where the saves are kept?
To get to the appdata folder just type %APPDATA% into explorer.
That worked. I found my saves. Now I need some genius's save so that I can load it and check out all the wonders of his or her arithmetic combinators, deciders and so on. I looked on the web. Didn't see anyone offering their saves. Is this a dumb idea?
I managed to make a device using four deciders on one chest and one inserter. The inserter loads one chest with each of the four types of contents of the other chest when they any one of the contents is below 100 in count. Its a pretty big contraption for one chest. Impractical unless its miniaturized. I'm surprised they don't offer miniaturization once you've got things wired up right. No reason while all the deciders couldn't attach to one pole or one chest.
Next I tried to turn on a pink light. I managed to turn on a white light but never got the pink to work and I had trouble with getting it to light when any of the contents was below 100 in count.
Most likely our smart forge is also to blame for the performance drop^^. But this complicated stuff is just too awesome.