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In fact collisions without manually driven trains are quite hard to get when you have signals.
If you want a bit more details on how the trains will work, the trains will ask their chain signal if they can go, only one of the signals will be able to reserve the block for its train and the others will be forced to wait until the previous train went beyond the block that is after the normal signal you have on the top right (when that signal turns green because no train is in the block after it).
You parking system looks similar to the style I use too so it should work.
You can save a little space by having your parking diagonal.
never mind, looking at the wrong side of the track. xD
Regular signals go on the entrance to the parking spot.
We might need to look at the entrance to the waiting area to make sure that part is signaled correctly.
This way : Trains won't start to move until the next block behind the exit is free. They'll all wait neatly in their lanes.
Regular signals on every lane exit : First train to find the exit block empty moves into it, waiting right at the exit, every other waits in the lane.
The only difference for this kind of exit is in how efficient vs. how tidy looking it's gonna be. Unless it splits up into different stations or lines for different trains after the stacker, that is. Then you ofc. dont want to block the exit and need chain signals up until the points where it can't jam.
That way you can be sure that trains only depart from the sacker if they have a station available to them.