Factorio
Made a 0.17 Mall
Today i made a 0.17 mall. Spent more than 8 hours on it. Hope you like it.
Heavily inspired from KatherineofSky's 0.15+ malls, many thanks to her.

https://factorioprints.com/view/-L_8otYfPRQYMAE_gK6v
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Сообщения 112 из 12
Meanwhile, my factories look like someone ate the game assets and vomited them on the map.
Автор сообщения: RoyBaty
Meanwhile, my factories look like someone ate the game assets and vomited them on the map.
then you are doing it right. organized buses are so over rated. spaghetti is where its at!
Автор сообщения: impetus maximus
Автор сообщения: RoyBaty
Meanwhile, my factories look like someone ate the game assets and vomited them on the map.
then you are doing it right. organized buses are so over rated. spaghetti is where its at!

YEAH!!!!

Uh.... But I only like my spaghetti with meat, and no onions or black olives.

On topic:
I have been mentally working on my new mall. My old 0.16 mall "worked" but was a MESS because I just kept adding on to it where I needed, and updated the blueprint. I knew 0.17 was coming and would be a great place to redesign it. I've been using my cobbled-together mall for almost a year now so it'll be quite the challenge to rebuild it. Hint: You will never have enough gear factories in the mall! My last one used 12, or more, I think.

I make all of my starting blueprints in vanilla-ish survival new worlds. So, no going to my beautiful 250+hour factory and simply plopping one down! Gots to do it the hard way!
Отредактировано Nailfoot; 4 мар. 2019 г. в 17:55
can we come up with a new name instead of mall? like re-supply yard or something?
Автор сообщения: impetus maximus
can we come up with a new name instead of mall? like re-supply yard or something?

Super Duper Never-Hand-Craft-It-Again Place of Efficiency? (SDNHCIAPOE)
Mega-Awesome Logistic Love? (Mall)


Hmmm... No contest.
Автор сообщения: impetus maximus
Автор сообщения: RoyBaty
Meanwhile, my factories look like someone ate the game assets and vomited them on the map.
then you are doing it right. organized buses are so over rated. spaghetti is where its at!
I don't really like the Bus method either, but I certainly don't want a bowl of spaghetti either. I guess that I fit somewhere in the middle, with clear strait lines being reserved to take things from one location to another, but yet not being anywhere near large enough to qualify as a bus. That means that as I grow and saturate the existing space, I need to create new lines to move things around. It's a happy mix of both. I've also got a tendency to build things right next to where they are going to be used which makes for really short runs.
Отредактировано AngryDragon; 4 мар. 2019 г. в 18:24
ill do the belt factory part, mostly the bottom left of your blueprint. ill throw in a few others; miners, assemblers, power poles and maybe a couple others. i will make a push to get logistic chests, then everything past the belts will get removed, and will be done by bots.
Автор сообщения: RoyBaty
Meanwhile, my factories look like someone ate the game assets and vomited them on the map.

:-D +1 :)
heavily influenced? It looks like you took the KoS mall and updated it for .17, not sure what you did for the other 7 hours and 45 minutes lol
Автор сообщения: Sgt:Storm
heavily influenced? It looks like you took the KoS mall and updated it for .17, not sure what you did for the other 7 hours and 45 minutes lol

man that was nearly a year ago. i quit the game. chill lol
@Sgt:Storm ~ 8 month necro, why?
OP already said it was "heavily inspired" by KoS, in their title post.
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Дата создания: 4 мар. 2019 г. в 9:58
Сообщений: 12