Factorio

Factorio

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Zilas Feb 28, 2019 @ 3:52pm
New toolbar get up sucks
Surely i can't be the only one that dislike this new toolbar get up?

Yes it used to get messy in earlier build's but it was way quiker than haveing to manually take one item from the inventory then click where you want it in toolbar and then take it back into inventory again :P

I might be an old fart but atleast let there be an option to turn that system off (If there aleready is please let me know, i havent found it if so).

Right now im not useing the toolbar at all because it's so frustrating and everytime i use something now id rather open the inventory every single time xD

Sincerely Zilas <3
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Showing 16-30 of 75 comments
vts6482 Mar 1, 2019 @ 5:41am 
Originally posted by piccolo255:
Originally posted by vts6482:
Just set a request for a stack or two of assemblers so you avoid all of the problems your scenario suggests.
Nope, it's the exact same scenario. Where did the bots put the assemblers? Depends on the exact state of the toolbar ¯\_(ツ)_/¯

Yeah but by that point who cares what is in the toolbar? You're just placing down blueprints of whole assemblies.


Originally posted by piccolo255:
Originally posted by vts6482:
As for the dev statements... it's their game and of course they can do what they want, but I just don't get the rationale of statements like: "No more random items appearing in the quickbar as you craft them" - what "random items"? And I WANT the things I chose to craft to appear there so I can quickly place them without extra mouse use! Otherwise I COULD have used filters to keep the toolbar clean/tightly-managed - no longer a choice we have.
There was much confusion from new players. It remains to be seen if the new quickbar is more intuitive for them. So far, "middle click to clear" seems to be the only major problem :)

"Random items" means just that, random, arbitrary items.

So if I'm crafting an assembler I'll suddenly get a fish in my hotbar? Never seen that bug. ;-)


Originally posted by piccolo255:
With the new system, we may quibble about efficiency in specific scenarios, but you have to admit it's at least consistent: items you take or craft get put into the inventory, and the quickbar is a list of shortcuts you set yourself. No ifs, no buts, no exceptions. This is --usually-- a good thing :)

I'll concede that it is consistent. I disagree that it constitutes an improvement.

Edit: Occasionally consistent - placing an item on an empty slot sets it, but if there was something there previously it doesn't work. :P
Last edited by vts6482; Mar 1, 2019 @ 5:53am
Kal Manto Mar 1, 2019 @ 6:30am 
Originally posted by piccolo255:
Originally posted by OX4:
I'd like to know how to get rid of the quickbar shortcuts. Right now I have coal in 5 different slots for some reason, all pointing to the same stack.
Middle-click.

Wow, thank you. lol
Flytrap Mar 1, 2019 @ 6:32am 
I like the idea, but it doesn't feel intuitive and easy to use, and because of that i hate it.
Originally posted by Flytrap:
I like the idea, but it doesn't feel intuitive and easy to use, and because of that i hate it.
Everything I've heard in this thread point to it working exactly like reserving slots in the toolbar worked in 0.16.

If that's the case, you didn't know how to use the old interface, and when they expanded it, you suffered.

I'm not opposed to some options to change how it works with a settings toggle, with one mode being more easy to swap slots for players like you Flytrap, and one mode the way it currently is for players who liked the reservation system from 0.16.
Lord Skarra Mar 1, 2019 @ 7:47am 
I hate it completely. worst thing ever.

Ruins quick-actions and speed-running by making it harder to grab items and etc.

Your now forced to grab items from your inventory by press e every time. or by clicking the slot.

Which no one has time for.

Due to they had shortcuts to grab the items and place.

No one wants to have to click the toolbar/go into inventory.

The random items going into toolbar. allowed me to short-cut to them to be able to fast place them. (also u could just use the bloody middle click or whatever to make that item not be random)


I Get that some people like the new toolbar i really do. but i hate it how they completely removed it.

It ruined speed running,quick combat,fast placing of objects, and classic player's. Such as myself.



Honestly all i'm trying to get is if devs would make the tool belt research give you quick-slots... i can deal with the tool belt, that is one thing, the fact they remove quick actions is my issue.
Last edited by Lord Skarra; Mar 1, 2019 @ 7:51am
piccolo255 Mar 1, 2019 @ 8:24am 
Originally posted by Lord Skarra:
It ruined speed running,quick combat,fast placing of objects
You do have 10 toolbars you can quickly switch between as needed. Instead of having two toolbars you have to constantly fiddle with, set it up once and you're done until the end of the map.

For quick combat, make a combat quickbar. You can have 10 combat items, and switch to it with a single keypress, instead of figuring out which slots are free to put your combat gear on, or permanently locking slots to combat items and being unable to use them for anything else.

Ditto for a belt quickbar, inserter quickbar, rail quickbar, oil processing quickbar... Takes 30 seconds to set one of them up.

Personally, it's refreshing not having most of my toolbar locked to items I use most often (belts, power poles, inserters, turrets, blueprint books...), and having to fit the ones I need occasionally into the remaining 4-5 slots. I used mods to expand toolbar to 3-4 rows, and it would still be constraining (not to mention the screen real estate those extra rows were taking :) ).
vts6482 Mar 1, 2019 @ 8:25pm 
Originally posted by piccolo255:
I used mods to expand toolbar to 3-4 rows, and it would still be constraining (not to mention the screen real estate those extra rows were taking :) ).

A fair point, and yes, with blueprints it could be nice to have more space, but we shouldn't conflate the extra rows that got added with the main change - removing the option to have the toolbar work dynamically.

I haven't modded anything in factorio so not sure if it would be possible, but I was thinking about having a wildcard filter option, where setting the toolbar slots to wildcards would just enumerate through the inventory contents and show them in the toolbar dynamically. A blacklist option so we can exclude wood, ores, etc., and we would have a way of accomodating a substantive majority of the use-cases people are complaining about. How feasible would that be - is the toolbar filtering even moddable?
Last edited by vts6482; Mar 1, 2019 @ 8:26pm
frost.tempest Mar 1, 2019 @ 8:36pm 
I might be minority here but I adapted pretty well to the new toolbar, still sometimes hit Shift + Number but thats pure muscle memory. I noticed that I only use 2 of 10 toolbars, too annoying to be switching.
vts6482 Mar 1, 2019 @ 8:57pm 
Originally posted by frost.tempest:
I might be minority here but I adapted pretty well to the new toolbar, still sometimes hit Shift + Number but thats pure muscle memory. I noticed that I only use 2 of 10 toolbars, too annoying to be switching.

I remapped slots 6-10 back to Shift+1-5. I'm simply not dexterous enough to accurately press 6-0 keys without looking at the keyboard.
Peter Mar 1, 2019 @ 9:30pm 
Originally posted by frost.tempest:
I might be minority here but I adapted pretty well to the new toolbar, still sometimes hit Shift + Number but thats pure muscle memory. I noticed that I only use 2 of 10 toolbars, too annoying to be switching.

Once I figured out I could pull up the full list of toolbars and then select an item I was happier than a pig in slop. No more going into my inventory to find something, or have to flip between bars because I needed a one-off.
Lord Skarra Mar 1, 2019 @ 10:00pm 
This is basically what i do now... due to the new toolbar. CLICK EVERY SINGLE SLOT and put every. SINGLE item into every single slot. And use that as my inventory. because screw going into the inventory...

THIS IS WHY I HATE THE NEW TOOLBAR. QUICK movements ... were my Jam. okay? you don't ruin that. or i will click every single slot. and hate this game everytime due to it removing the quicktoolbar.
Lord Skarra Mar 1, 2019 @ 10:01pm 
This post is like number 1# read. due to how much people hate it. thats just proving that the idea of the toolbar is not good.
Lord Skarra Mar 1, 2019 @ 10:03pm 
Originally posted by piccolo255:
Originally posted by Lord Skarra:
It ruined speed running,quick combat,fast placing of objects
You do have 10 toolbars you can quickly switch between as needed. Instead of having two toolbars you have to constantly fiddle with, set it up once and you're done until the end of the map.

For quick combat, make a combat quickbar. You can have 10 combat items, and switch to it with a single keypress, instead of figuring out which slots are free to put your combat gear on, or permanently locking slots to combat items and being unable to use them for anything else.

Ditto for a belt quickbar, inserter quickbar, rail quickbar, oil processing quickbar... Takes 30 seconds to set one of them up.

Personally, it's refreshing not having most of my toolbar locked to items I use most often (belts, power poles, inserters, turrets, blueprint books...), and having to fit the ones I need occasionally into the remaining 4-5 slots. I used mods to expand toolbar to 3-4 rows, and it would still be constraining (not to mention the screen real estate those extra rows were taking :) ).


I Can't have 10 toolbars... its stuck at 4. i tried making it higher. it didn't go higher and reverted back to 4. idk how the hell your getting 10.
Lord Skarra Mar 1, 2019 @ 10:04pm 
Honestly someone make a bloody mod for 1.17.x that removes the entire new toolbar. and puts the old one back in. thats how much i hate it. Someone plz mod it.
piccolo255 Mar 1, 2019 @ 10:13pm 
Originally posted by Lord Skarra:
This post is like number 1# read. due to how much people hate it. thats just proving that the idea of the toolbar is not good.
I count two people who hate it, two people who dislike it, and eight or so people who think it's either an improvement or say it's amazing. So data points to the idea being good :)

Originally posted by Lord Skarra:
I Can't have 10 toolbars... its stuck at 4. i tried making it higher. it didn't go higher and reverted back to 4. idk how the hell your getting 10.
Click the number on the left side of the toolbar.

Originally posted by Lord Skarra:
Honestly someone make a bloody mod for 1.17.x that removes the entire new toolbar. and puts the old one back in. thats how much i hate it. Someone plz mod it.
AFAIK, a mod can't do that.
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Date Posted: Feb 28, 2019 @ 3:52pm
Posts: 75