Factorio

Factorio

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Maniac Mar 9, 2019 @ 9:46am
How to replace/remove stuff in hotbar?
v17
Can remove it bei clicking nor my placing something else there,.
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Showing 1-10 of 10 comments
Henry of Skalitz Mar 9, 2019 @ 9:46am 
Middle mouse button
Last edited by Henry of Skalitz; Mar 9, 2019 @ 9:47am
Nailfoot Mar 9, 2019 @ 10:21am 
Be careful, though. If you put a blueprint from your library DIRECTLY into the toolbar (instead of your inventory) and then clear that spot, you will also delete the source blueprint.

In my opinion, this is a bug.
pat Mar 9, 2019 @ 12:35pm 
Originally posted by Nailfoot:
Be careful, though. If you put a blueprint from your library DIRECTLY into the toolbar (instead of your inventory) and then clear that spot, you will also delete the source blueprint.

I tried that and it didn't delete the original blueprint.
yokan Mar 9, 2019 @ 1:31pm 
Originally posted by pat:
Originally posted by Nailfoot:
Be careful, though. If you put a blueprint from your library DIRECTLY into the toolbar (instead of your inventory) and then clear that spot, you will also delete the source blueprint.

I tried that and it didn't delete the original blueprint.

I can confirm this, i just tried it and the source blueprint is still in my library
Originally posted by yokan:
Originally posted by pat:

I tried that and it didn't delete the original blueprint.

I can confirm this, i just tried it and the source blueprint is still in my library
The deletion of a blueprint only happens if you haven't saved it to your library yet.

I.e. You pull out a blank blueprint, copy something placed, name it, hit the check block, and then put it on your toolbelt and press Q. The blueprint will vanish, and you won't have a copy in the library.

This is because the person who suggested this problem missed an extra step to getting a blueprint saved. You need to then go to your inventory and drop it into the blueprint repository. I personally feel this is a stupid place to have to do that, the check mark when saving should do this automatically. It's an extra unnecessary step that hopefully gets streamlined in a later version.
Nailfoot Mar 9, 2019 @ 3:17pm 
Originally posted by yokan:
Originally posted by pat:

I tried that and it didn't delete the original blueprint.

I can confirm this, i just tried it and the source blueprint is still in my library

Great! Maybe the behavior was fixed but it certainly used too.
AlexMBrennan Mar 9, 2019 @ 4:02pm 
If you put a blueprint from your library DIRECTLY into the toolbar (instead of your inventory) and then clear that spot, you will also delete the source blueprint.
The point of the new quickbar is to NOT be an inventory extension so making it an inventory extension as per your request (you want the blueprint to work as if it were in your inventory without taking up any inventory slots) seems counterproductive.
Nailfoot Mar 9, 2019 @ 4:12pm 
Originally posted by AlexMBrennan:
If you put a blueprint from your library DIRECTLY into the toolbar (instead of your inventory) and then clear that spot, you will also delete the source blueprint.
The point of the new quickbar is to NOT be an inventory extension so making it an inventory extension as per your request (you want the blueprint to work as if it were in your inventory without taking up any inventory slots) seems counterproductive.

No, I like the new toolbar. It's just a learning curve.


Last edited by Nailfoot; Mar 9, 2019 @ 4:12pm
itssirtou Mar 9, 2019 @ 4:57pm 
Which is great cuz my MMB is on the fritz :(
Kev73 Mar 9, 2019 @ 5:42pm 
Originally posted by itssirtou:
Which is great cuz my MMB is on the fritz :(

Just go to options and remap the key.
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Date Posted: Mar 9, 2019 @ 9:46am
Posts: 10