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Only partially.
There is no combat or really any progress blocks, aside from having no energy, in DSP. Like the post just before you said, not all people are into the "creative megabase" thing part of Satisfactory and DSP.
One must remember DSP is the youngest of the three by far, its in its early days.
Yes I was referring to what is *currently* implemented in DSP as right now. Instead of what is being planned.
But your right shouldnt base it on planned features as we all know lot of time planned becomes unplanned pretty often in new games :-/
But other then DSP there is another factory game coming out. I have it but forgot name lmao too many icons to remember which is which. Its not on steam it was on kickstarter.
https://www.kickstarter.com/projects/teradgames/astrocolony
https://store.steampowered.com/app/1293860/The_Riftbreaker_Prologue/
a shot. Its pretty cool. :-)
Or try DSP or Astro Colony. Satisfactory while good game... Does not scratch same itch as factorio.
Satisfactory has been around for a while and the map still has issues with invisible terrain, getting stuck in rocks and being able to build under the map. They keep adding updates but don't go back and fix gamebreaking issues. On top of that, the bottleneck for endgame crafting is your PC because you need so many 3D models running you're lucky to get 10FPS on the last tier. It's great at marketing to newer players but there's a reason why most of the long term resource management players don't stick around too long unless it's to see how to break the game.
And, thus the lack of BPs in Satisfactory. The game cannot handle huge mega builds at this time, so if they provided the tools then everyone would break the game pretty quickly.
Satisfactory died pretty quickly for me, because I only play these games to build HUGE! DSP scratches the same itch, but it is too early in its development to have a lasting pull.
Factorio: 3500 hours and counting
DSP: 200 hours, and stalled until further development
Satisfactory: 25 hours, and bored out of my mind
The former may well be against what they want they want the game to be (though it comes off like they just dont want to bother) , but the latter is a flat quality of life function that is absurd that they refuse to even consider it.
Hell, DSP did it in like... what 3 months after launch with 5 people, but the vastly higher production quality of satisfactory cant pull it off?? no, they just dont want to for some idiotic reason.