Factorio

Factorio

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Anyone have a link to info for how to maximise efficiency? Ie: how many drill per furnace, etc

To help me calculate output cant seem to find information in game on how much items something crafts per second.
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InstableMonster Apr 1, 2019 @ 6:39pm 
Holy molly thanks, wanting to get back i to factorio after some satisfactory, really liked how they tell you on each thing the input/output needed.

That site should help me a lot
Fishy Apr 1, 2019 @ 7:12pm 
Sure thing! Just a quick FYI, the assemblers "crafting speed" and the time to craft an item are not 1:1. The crafting speed of each machine is available in-game.
Last edited by Fishy; Apr 1, 2019 @ 7:13pm
GMC Apr 2, 2019 @ 5:08pm 
Originally posted by Fishy:
Just a quick FYI, the assemblers "crafting speed" and the time to craft an item are not 1:1. The crafting speed of each machine is available in-game.

To elaborate upon that:

Refineries, chemical plants, centrifuges and stone furnaces have a base crafting speed of 1. Steel furnaces and electric furnaces have a speed of 2. Assemblers have speeds of 0.5, 0.75 and 1.25. Labs have an effective base speed of 1, i.e. with no modifiers they consume science packs at the rate stated in the technology description.

Any structure with module slots will have its speed modified by any modules in those slots and also by any beacons within range (structures without module slots are immune to beacons). Laboratories are also affected by the laboratory research speed technology. In addition to speed bonuses and penalties, productivity bonuses increase the rate at which items are output (productivity modules also have a speed penalty, so on their own they will reduce the overall rate of production; the mining productivity bonus doesn't have any speed penalty).

In short, ratios calculated solely from the recipe information (ingredients, products, crafting time) are only correct if all structures have the same overall crafting speed and no productivity bonuses. Otherwise, you have to take into account the structures' crafting speeds and any bonuses.
InstableMonster Apr 2, 2019 @ 5:25pm 
Originally posted by GMC:
Originally posted by Fishy:
Just a quick FYI, the assemblers "crafting speed" and the time to craft an item are not 1:1. The crafting speed of each machine is available in-game.

To elaborate upon that:

Refineries, chemical plants, centrifuges and stone furnaces have a base crafting speed of 1. Steel furnaces and electric furnaces have a speed of 2. Assemblers have speeds of 0.5, 0.75 and 1.25. Labs have an effective base speed of 1, i.e. with no modifiers they consume science packs at the rate stated in the technology description.

Any structure with module slots will have its speed modified by any modules in those slots and also by any beacons within range (structures without module slots are immune to beacons). Laboratories are also affected by the laboratory research speed technology. In addition to speed bonuses and penalties, productivity bonuses increase the rate at which items are output (productivity modules also have a speed penalty, so on their own they will reduce the overall rate of production; the mining productivity bonus doesn't have any speed penalty).

In short, ratios calculated solely from the recipe information (ingredients, products, crafting time) are only correct if all structures have the same overall crafting speed and no productivity bonuses. Otherwise, you have to take into account the structures' crafting speeds and any bonuses.
Yeah it's more to get an idea of the base timing to be able to calculate things accordingly instead of just not knowing my basic input/output
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Date Posted: Apr 1, 2019 @ 6:25pm
Posts: 5