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If you want enemies still come to you, leave pollution on. So if you do enough pollution then spreads towards enemy base get your defences and offence ready ASAP.
My strategy to getting rid of them is to play around like circles, make yourself a blood bed then shoot or grenade at them.
There's half a dozen presets so it seems misguided that only one of them is "how Factorio is meant to be played" - presumably the developers wouldn't have put these map settings into the game if they didn't want you to make use of them.
Pollute small, get turrets and a few radars, and aggressively hunt down every nest that appears in your red cloud. To kill spawns early game, plop down some turrets outside of worm range and gun down the worms as your turrets handle the incoming waves.
Don't even bother with conveyor belts until you've somewhat secured your area, plop things in automation by hand if you're using them.
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For handling expansion waves, eventually you'll want walls backed by turrets so you don't get any sudden surprises. Early evolution biters cannot handle walls at all, so having even two turrets behind walls will hold off a surprise clump of 50.
You can also put walls just surrounding your turrets rather than your whole base if you're being cheapo xD
Edit: added more stuff.
My opinion about playing this game, it is really depending how you plan your defences/offences. Mining well away from enemy bases could help, other words no trespassing in polluted areas "Area 51".
I recommend increasing the starting area size until the patch notes mention balance tweaks. Some early nest cleaning or starting in a forest could help as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=1699167748
https://steamcommunity.com/sharedfiles/filedetails/?id=1699167679