Factorio

Factorio

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EneCtin 2018 年 7 月 27 日 上午 6:52
Arithmetic combinators and other lot
Would someone please explain what they and the other techs in that research are used for?
A simple example would be super!
Sure, they do math on some signals....what is the gain for me???? How do I increase the productivity relative to simply having those full belts/tubes???

最後修改者:EneCtin; 2018 年 7 月 27 日 上午 6:56
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KatherineOfSky 2018 年 7 月 27 日 上午 7:09 
Look at the "Usages of the Logic System" in my guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=661582295
Warlord 2018 年 7 月 27 日 上午 7:53 
If you played with Minecraft at all, the Circuit logic system is basically the redstone. If you know that, you know it is pretty much an extra system that isn't really needed unless you like playing with circuitry and logic.

Similarly here, I don't think I have ever even created a single combinator device yet, and I make mega bases all the time. In place of complex circuitry involving the combinators, I tend to brute force things a bit. Works like 90% as well without them.

The basic circuit system without the combinators is simple enough though. It's just enabling devices by comparing the value of something. Like hooking up a pump to a tank, you can then have the pump only run if a liquid is > than a specific value of liquid that would be in the tank. Very useful for setting up oil cracking.
Nailfoot 2018 年 7 月 27 日 上午 9:39 
In 1700 hours, I only regularly use the circuit network in two places: Oil control and train station control.

With oil, its fairly easy to set up a 100% automatic system to ensure I always have heavy, light, petro, lube, and sulfuric acid. The only (small) issue is I constantly have excess light oil which I turn in to solid fuel. Then its easy to turn the solid fuel in to rocket fuel which is always needed. If I don't process the light oil into solid fuel, the whole oil system will shut down (the way I do it, anyway).

I quite often have 250K or more solid fuel sitting around waiting to be converted. If I get to much, I funnel it into the boilers.

Train station control is straighht forward: I use a single design for loading and another for unloading. I use a combinator to control the filter inserters so that station can be used for any item I need. This beats having to manually switch a bunch of inserters, or having many different station types blue printed.
最後修改者:Nailfoot; 2018 年 7 月 27 日 上午 9:41
zignotzag 2018 年 7 月 27 日 下午 1:22 
I think the only time you might end up really 'needing' to use the logic network systems is when you get into nuclear reactors and you have a coal/solid fuel setup still picking up the gap. Ideally you want the burner setup to shutdown when it is not needed or you will just be wasting fuel and the capacity of your reactors. Of course a person could just run over and flip the switch each time the power usage outpaces your solar and reactors, but that isnt really a realistic scenario.

One simply hooks up a power switch that separates the steam engine power plant from the rest of the grid to a latching circuit and one of the accumulators. Then set it up to enable/disable the switch at specific power storage levels.
Nailfoot 2018 年 7 月 27 日 下午 2:36 
引用自 zignotzag
I think the only time you might end up really 'needing' to use the logic network systems is when you get into nuclear reactors and you have a coal/solid fuel setup still picking up the gap. Ideally you want the burner setup to shutdown when it is not needed or you will just be wasting fuel and the capacity of your reactors. Of course a person could just run over and flip the switch each time the power usage outpaces your solar and reactors, but that isnt really a realistic scenario.

One simply hooks up a power switch that separates the steam engine power plant from the rest of the grid to a latching circuit and one of the accumulators. Then set it up to enable/disable the switch at specific power storage levels.


I use the logic system for this, too. But in a different way. I wire an accumulator to the water pumps. I stagger certain banks of power to come on at certain power levels.

For example, the primary power is nuclear and it is used based on how much steam is stored, then I'll stagger a dozen different coal-fired boilers from 90% down to 10%.

This saves my coal for emergence power situations only so I can liquifaction most of it.
impetus_maximus 2018 年 7 月 27 日 下午 6:48 
SR latch can have uses in many aspects of factorio. ShredGuy99 has a great video explaining how to make one, and goes into how and why it works.
https://www.youtube.com/watch?v=vEOXGBYR6oM
he is mistaken about needing two color wires. using a single color would work.

i use SR latches to control oil cracking. i don't like pumps thrashing on and off. the SR Latches prevent that.

here is a blueprint of a Decider Combinator/Constant combinator timer.
0eNqtld1uozAQhV9lNddQxezmD+3l7hvs3apCBptkJDDIHqJGEe++Y9ySNKRbmvYGZI/5ZjznGJ8grzrdWjQE6QmwaIyD9O8JHO6MrPwcHVsNKSDpGiIwsvajUjqKyUrj2sZSnOuKoI8AjdJPkIr+MQJtCAl1wA2DY2a6OteWF7wGubZCIg5E0DaOv2qMz8ykOIngyC/xsGS8QquLEOX5pqO2o4yLbyzDGWZxt/d1TPIl/y18knURkiZXKW+Av38MHIvZ5B8fI88HL+8rWbxPXt3VZTERlk1ItqmyXO/lgcX16wu0RYeUcUyNkBKto2xi1QNa6nhmLCesiHdWa+Nt6l1O0lteLP2obqWV5BPBzyH+nEwbmVc6U+j8G1KynT5HrZYq20ujfFHEvWCrl7JyF0teAmFt3SiGLEIBJmzY+bqFf4TqLg4LKkg3Z5YfJv1j39/o/Pous8yQdDOClS5QaRtzt3I0Q7dueOVhOaCvyKvbmj4jz5q6LxJ1NRF1/Fvcw22PXGJnKCttU2domBO80H9KyuhVeMvSRpDM/Vxcfb56wxnbcV8v/XlHwUG/ZNaZLLHin/Yb98WMvnaDWJe3xif6KYYG8L0zXFTpxb0WQSX5HPDcr2C4b3+w5ufvJ1m3fKwjOPAuglE36yTZiO1infT9P3wBcQw=

a Memory cell example so you can keep track of the number of items on a belt etc.

0eNrNV11v2yAU/SsVj5uZjNPmw9rbtMf9gimysH3ToGGwAFfNIv/3XXAWJ43bkraa9hIJrjncc7hf2ZNSdtAaoRzJ90RUWlmS/9wTK+4Vl37P7VogOREOGpIQxRu/coYr22rjaAnSkT4hQtXwSHLWJ68e5tZCU0qh7mnDq61QQLMTiKxfJwSUE07A4ExY7ArVNSUYvGNEMsJtG3CiopVuSqG40wYvarXF01p5FxBx9uUuITuS0wxvqYWBajDOE4KEndGyKGHLHwQexhMjaoHmOiBZb9gIY11xwe5BGNfhztGt4QsKSM7zsuBhPJZ13AtNkYFuwfDBDfIJj+rOtd3V4H0fKKiBUXCS+R8D9alyAlds3q/x6+w58wzNvX+9J2pnx5s33DoqlAXjYEJluggip1EaV8JUnXCjwC/oex49lW5ROtpK7oAM9A+yLvyiabkJUZCTr8F8uMgAr4stH97BIUcUy5kOrhBwNaKFtRcMH+4BjBE1FOhF9Qu9/w2HNHgi5OxIQaiNUGii1Rasm1ByeVTy76eFBecwY+zgXIO3Fh3aJD4F1IWXCE0bLi0kZNgecmdKNU+584qxNE1Io+uQS45K4MGdYy6vpwLi9rkqcMljPhUR2QTmXTzmXSzmPB7zNhZzEY85i8VcxmOyWMxVPGYWi8nSaNA0GpNFY0ZzZ1l0og1vRNnHJ1rFS3mSaNl5ojU6Is/YWDBswyWWfIm0Dfa6VgfsJ2SykUxsRTsvaKdihnX6TEtg8SUgPrriS0B0ZrF5bO+6fUPr8s9Z6E1x0slnH9pv3tdu2OLlgetCg7FYowKivQjmqTuW1wkcgvO1R1tdO97R+WG++0/Gu/R8uvv8T6a71Su5PJXbL0yDU7PO1HCYXlejDt2bvWfqSqbmVvzLEMbE/OQPTUIkxwqCez+wjpvdzTeQ8ub7I2/a4Btmkh0CZbnIsiVbpYus7/8A3Zd1DQ==
Gamer 2018 年 8 月 7 日 上午 9:28 
引用自 EneCtin
Would someone please explain what they and the other techs in that research are used for?
A simple example would be super!
Sure, they do math on some signals....what is the gain for me???? How do I increase the productivity relative to simply having those full belts/tubes???

Few days ago im refresh part of my rusty knowledge about electronics, try to approach this wey:
Whit google try to learn how works this things: AND OR gates, SR flip-flop, rizing edge detector then all this things build in factorio like individual devices ( if no go copy-paste and study) . This will give you few basic tools and knowlwdge how to setup ingame hardware.
Ingame counter is eazy, find how to reset this thing.
Whit that knowledge your good for all basic logic support for factory.
Name Lips 2018 年 8 月 7 日 上午 9:36 
I've played for thousands of hours and never used a combinator. Not really sure what they do.

All the circuit network stuff I've ever wanted to do was possible with just a simple wire connection.
最後修改者:Name Lips; 2018 年 8 月 7 日 上午 9:40
Horoai 2018 年 8 月 7 日 上午 10:42 
引用自 Name Lips
I've played for thousands of hours and never used a combinator. Not really sure what they do.

All the circuit network stuff I've ever wanted to do was possible with just a simple wire connection.
Check this thread for an example
https://steamcommunity.com/app/427520/discussions/0/1741090847742352042/
Name Lips 2018 年 8 月 7 日 上午 11:01 
引用自 Yggdrasil
引用自 Name Lips
I've played for thousands of hours and never used a combinator. Not really sure what they do.

All the circuit network stuff I've ever wanted to do was possible with just a simple wire connection.
Check this thread for an example
https://steamcommunity.com/app/427520/discussions/0/1741090847742352042/
I did read that thread, posted in it in fact, and it seems that combinators were only necessary in that case as a workaround for a wire not working the way it should. And I still swear I've used that exact same wire setup without issue before.

A simple condition "if a container has more or less than a certain number of items, activate or deactivate a device" is supposed to be handlable with just a simple wire, no combinators required.

In which case, I haven't run into a circumstance that I would want to use a combinator. I never need to check for a more complex condition.
Warlord 2018 年 8 月 7 日 上午 11:03 
引用自 Name Lips
引用自 Yggdrasil
Check this thread for an example
https://steamcommunity.com/app/427520/discussions/0/1741090847742352042/
I did read that thread, posted in it in fact, and it seems that combinators were only necessary in that case as a workaround for a wire not working the way it should. And I still swear I've used that exact same wire setup without issue before.

A simple condition "if a container has more or less than a certain number of items, activate or deactivate a device" is supposed to be handlable with just a simple wire, no combinators required.

In which case, I haven't run into a circumstance that I would want to use a combinator. I never need to check for a more complex condition.

Ah, that was because of a quirk. It seems when a train pulls up to a station, inserters will activate once before they even attempt to read the contents of the train to see if they're supposed to run at all. There was some kind of back and forth a few months ago when the devs changed it. There was a loud group of people that were happy with the current behavior, and another that complained when it was changed.

I can't recall what they ended up on, but I believe inserters should never activate without checking the condition, and the contents of the train should go out first. The forum post was someone wanted a specific amount of an item on a train, without using reserved slots. Making sure to only have 5 of a repair pack, and only run if there is less.

I wonder, however, if the problem wasn't that they ran once before checking contents, but more because they had an arm full of product. Maybe it was an inserter stack size issue, like an inserter holding 10 packs which all get inserted rather than 1.
最後修改者:Warlord; 2018 年 8 月 7 日 上午 11:06
Name Lips 2018 年 8 月 7 日 上午 11:30 
引用自 Warlord

I wonder, however, if the problem wasn't that they ran once before checking contents, but more because they had an arm full of product. Maybe it was an inserter stack size issue, like an inserter holding 10 packs which all get inserted rather than 1.
That actually makes a lot of sense.
Gamer 2018 年 8 月 7 日 上午 11:56 
引用自 Name Lips
I've played for thousands of hours and never used a combinator. Not really sure what they do.

All the circuit network stuff I've ever wanted to do was possible with just a simple wire connection.

I dont have eny recepy for increase creativity, but i can guarantee that you will use more then just wire whgen you come to some popular gameplays, sey no to so much cool gadgets is wierd.
I fill like im inventory on your few k hour.
impetus_maximus 2018 年 8 月 7 日 下午 12:06 
should probably stick to discussing that in the other thread so we don't de-rail this one.
Nellvan 2018 年 8 月 7 日 下午 12:17 
引用自 Name Lips
引用自 Warlord

I wonder, however, if the problem wasn't that they ran once before checking contents, but more because they had an arm full of product. Maybe it was an inserter stack size issue, like an inserter holding 10 packs which all get inserted rather than 1.
That actually makes a lot of sense.
The inserters DO activate 1 tick before the signal(s). Seriously, they just do.
https://steamcommunity.com/sharedfiles/filedetails/?id=1469520358
Every time the trains goes around, 1 repair pack is loaded before the inserter turns off.

I agree with impetus though, this is getting off-topic here.
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張貼日期: 2018 年 7 月 27 日 上午 6:52
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