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The artylleri also removes biter expansion. If you manually destroy the nests they will rebuild after some time. If you have a large area to cover you will spend all your time 24/7 to remove nests or they rebuild. Artylleri does this for you.
But yes, if you force the game to generate a large number of chunks then that will impact performance.
However, keep in mind that the game already has to generate any chunk touched by pollution so if you do the sensible thing and cover your pollution cloud with artillery then no additional chunks need to be generated. No one is forcing you to keep researching artillery range upgrades if you don't need artillery range upgrades.
What? Why? How does this follow from the above?
So automate it. Manual firing is for when you want a specific portion of land clear Now; Not later.
Even if it only does half the damage, if it's properly automated, that doesn't even matter- Just place to artillery guns instead of one and go do other things.
To make a comparison to another aspect of the game..A yellow belt transfers 15 items per second down wind. But you can just pick up all the contents of a chest and move it to the other end yourself. You, the player, can move MUCH more than 15 items per second. So, why don't you do that instead of belting it? Because automation is the game. Yes, You -can- do that, But, It takes your attention from other places that need it. If you're constantly running items back and forth instead of expanding, and improving, you're falling way behind on things that need doing.
And so it is with artillery. You don't need to fire at that ridiculous maximum manual range. You don't need to do 100% damage with it. Because you can automate a dozen of them and let it do all the work for you while you're off tinkering with your base. It's the same reason we use turrets to automate defense, even though our own weapons do more damage- If we're always defending, we're never progressing.
Add a couple range upgrades and have a dedicated artillery train visiting your old heavily defended outposts and you're expanding pretty fast with no effort.
Keep an artillery cannon on the corners of your territory and you get a really cool 'no man's land' between you and your neighbors where you can freely expand your factory to do whatever you want.
It's much less effort than running around nuking all the biters.
Nuclear artillery would be pretty cool though...
Artillery has another usefuly effect, though - it creates a large part of no-mans-land. You won't run directly into large groups of biters after leaving your base. No behemoth worms which are able to outreach your turrets will appear close to your walls either. Drones operating slightly outside of your walls (for example if they take a shortcut outside of your base) are much safer, too.