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This will give you a lot of room for the early game without attacks, there will be less (and smaller) nests and they will not expand so when you destroy one it's one spawner for good.
As an alternative, you can tweak some other settings than the already suggested ones:
For example, increase pollution absorbtion by trees, ground tiles and water and decrease the pollution spreading. This will reduce the number of pollution-triggered attacks, as more is absorbed and less is spread out to biter nests.
Increase the minimal time between enemy expansions and reduce the expansion range. This will slow down the biter spreading and cause them to advance less towards your base.
Reduce the expansion group size, so that expansion groups themselves are easier to defeat.
Decrease the evolution factors a bit. Reducing the time factor gives you more time to idle around. Reducing the evolution by nest destruction lets you kill more nests before they grow bigger. Reducing evolution by pollution causes them to absorb more pollution before growing bigger.
But don’t disable evolution, as that makes biters too easy after the first few military techs.