Factorio

Factorio

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Help 7->4 Balancer
Why this is not balancing properly?, is a blueprint from the complete belt series i think is called, from factorioprints, one of the most popular
https://fotos.subefotos.com/79f673a6001161aa74871e7db8825799o.png

This seems to work, i think xD
https://fotos.subefotos.com/240808b003774c579bab7c00f525801co.png
Last edited by 🔱AestheticKunt🔱; Feb 3, 2020 @ 11:28am
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Showing 1-4 of 4 comments
Fel Feb 3, 2020 @ 11:50am 
Given the amount of ores in transit, you could go for a 7-to-8 balancer (and if you are lazy just an 8-to-8 with an imput empty) instead and run two lines for each wagon.
This might be especially important with yellow belts since those are limited to 15 items per second per belt, meaning that 4 belts essentially mean that you are only able to get the ores from a total of 120 electric mining drills (without any bonuses from modules or research 15 electric mining drill fully compress 1 side of a belt so 30 per belt).

This is less visible on the first screenshot but on the second you can see that the belts are emptied so fast that the "outer" chests don't even have ores in them.

This can be "fixed" by changing the portions with only 4 belts into red belts instead as well.

Of course if it matters at all or not depends on other things like the percentage of time the station spends without needing to fill a train but usually when you use trains to transport materials like that you tend to want a fairly high throughput that allows you to transport all of the ores mined from that site.
Originally posted by Fel:
Given the amount of ores in transit, you could go for a 7-to-8 balancer (and if you are lazy just an 8-to-8 with an imput empty) instead and run two lines for each wagon.
This might be especially important with yellow belts since those are limited to 15 items per second per belt, meaning that 4 belts essentially mean that you are only able to get the ores from a total of 120 electric mining drills (without any bonuses from modules or research 15 electric mining drill fully compress 1 side of a belt so 30 per belt).

This is less visible on the first screenshot but on the second you can see that the belts are emptied so fast that the "outer" chests don't even have ores in them.

This can be "fixed" by changing the portions with only 4 belts into red belts instead as well.

Of course if it matters at all or not depends on other things like the percentage of time the station spends without needing to fill a train but usually when you use trains to transport materials like that you tend to want a fairly high throughput that allows you to transport all of the ores mined from that site.
All my base is still yellow belts, but soon i will upgrade, so what i do xD
Could you add cargo to the other side of the rail? or thats for bigger mining outpost?, idk whats the difference? 4 inputs vs 8 (both sides of the train)
So if I improve the current setup to the red belts, would it be solved? but which of the 2 solutions do I use? because the 7-4 does not seem to work, the blueprint must be wrong, an error
Fel Feb 3, 2020 @ 12:16pm 
1 or 2 sides is more of a concern for those that have a very heavy duty train system where a lot of trains are constantly waiting to load and unload.
It allows you to load or unload your trains at twice the speed (if the chests are empty or full depending on the case) but in most cases you don't use enough trains per station to make it worth the space.
Using 8 belts instead of 4 just means potantially bringing more ores to your chests, allowing them to fill faster and potentially make the train wait less (if you have more miners than what 4 belts can carry).

Your balancer on the first screenshot is nearly correct but it is missing 1 piece of belt near at the bottom left to connect the "output" splitters to the splitter that is right before it.
As a result the splitter feeding the 2 bottom belts only has 3 iputs instead of 4 so it doesn't output as much as it should.
Originally posted by Fel:
1 or 2 sides is more of a concern for those that have a very heavy duty train system where a lot of trains are constantly waiting to load and unload.
It allows you to load or unload your trains at twice the speed (if the chests are empty or full depending on the case) but in most cases you don't use enough trains per station to make it worth the space.
Using 8 belts instead of 4 just means potantially bringing more ores to your chests, allowing them to fill faster and potentially make the train wait less (if you have more miners than what 4 belts can carry).

Your balancer on the first screenshot is nearly correct but it is missing 1 piece of belt near at the bottom left to connect the "output" splitters to the splitter that is right before it.
As a result the splitter feeding the 2 bottom belts only has 3 iputs instead of 4 so it doesn't output as much as it should.
Lol i think it was that, thank you very much! :steamhappy:
my base is regular-small sized, will be my first game that i dont leave at green science xD, so i leave the train cargo system like this then
Last edited by 🔱AestheticKunt🔱; Feb 3, 2020 @ 12:26pm
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Date Posted: Feb 3, 2020 @ 11:27am
Posts: 4