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But of course, you need even more power for those, so i would agree that using them wit only steam engines is probably not a good way to use resources.
On the other hand, coal becomes pretty useless when you move away from steel furnaces and steam engines anyway, so wasting it is not too bad if you have enough coal.
I regrettably do not use them often enough during midgame, as I'm usually building a large rail network with the steel plates instead.
Already acknowledged.
The point isn't that electric furnaces shouldn't be used at all. The point is pretty much that they shouldn't be rushed.
Until you get modules really going well, electric furnaces just aren't great. Situationally useful at best.
The only question I would have is - What percentage of bases tend to continue into the phase of the game where real module production is a thing?
No, they're mediocre. Smelting is approximately the last place you want to use productivity modules[factoriocheatsheet.com] unless you're extremely strapped for ore.
Yeah, i missed that point.
Teh Freek is right about prod in elec smelters, as it really is the last place they should be installed. That said, for a megabase it is totally worth the effort (if only for the UPS saving).
Yep, and the post rocket launch-megabase phase is what I'm calling the late game.
Sure, a person could argue that the smelters are the last place to use modules. I'm not sure it's really relevant to the post rocket part of the game as you're probably going to module *everything* anyways.
Do you stick with stone furnaces? I was thinking you meant you go with electric furnaces due to steel shortages, but then I realized that this doesn't make any sense because electric furnaces use more steel than steel furnaces do.
Once the initial sections of the main tracks are completed, I'm usually at / near purple / yellow sci, T3 modules, & requestor chests. Then it is time to start building the megabase facilities, using full bacon & module designs, while using the initial seed factory as a shop / trickle researcher. As production facilities are completed, the corresponding sections are removed from the seed factory & replaced by a train delivery instead, & eventually it becomes purely a player shop area.
This will be changed in 0.17, according to FFF 266[www.factorio.com]. Boilers will be buffed to 100%, and coal itself nerfed by 1/2, making them equal to the furnaces. I will still use steel furnaces in the main smelting area, because it works and is compact. But it will make smelting at mines with electric furnaces viable earlier, before modules.
You'll still save more ore putting the modules anywhere else. Except a machine you aren't using, I guess. I don't find it intuitive but I trust the way it's calculated.
Speed module is a waste of materials that could have been a prod module! :) Unless it's in beacons buffing machines with prod modules. Then there's a synergy and it saves modules.
I use productivity modules in my 1.5k furnaces because my map has 4mil ore mines on average.
No beacons and yellow belts only.