Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BTW for boilers, it is better to connect all their outputs together and connect the steam generators in the serial way. Using commom parallel way triggers all boilers. This causes high pollution. If you use the serial way, only necessarily ammount of boilers will work.
Most time I use it for self-sufficient Radars. For that I need 8 solar panels and 6 accumulators.
There are reasons to not connect all of the outputs together but it's mostly related to how fluids behave in "loops" and the impact it can have on performance in the late game.
875 solar panels
735 accumulators
The disadvantages: Too big, lot of resouces for building that.
Advantages: No fuel needed, the immediate power output can be up to 273 MW, just the average daily output must not be higher than 15,3125 GJ (per 416+2/3 seconds)
https://steamcommunity.com/sharedfiles/filedetails/?id=1973036396
I have a blueprint now that lays down 24 solars 20 accumulators and a station with personal bots, which is very cool combining blueprints with bots.
It's easy to do if your blueprint is a rectangle.
steam engines only work as hard as needed. it doesn't matter if 1 is at 100%, or 5 are at 20%. care to post an example of your method?
you only need 7 solar panels, and 5 accumulators to keep a radar going.
https://steamcommunity.com/sharedfiles/filedetails/?id=1439359468
What actually produces a lot of pollution is the Boilers themselves due to consuming of fuel, but a electrical boiler would play very nicely if you use Solar and Battery to power it.
Heat isn't very good for storing energy, as it's extremely hard to keep it from just radiating away. It's pretty effective in small systems like houses or buildings, but it's definitely not useful in big systems, as it wastes more energy, than it gives back.
Accumulators are way better for this job, as they store the energy without loosing it over time.
I had each time around 3k solar panels. (lasers need sooo much energy ^^)
Nowadays I switch to nuclear because I don`t need to build the endless fields of solar plants and it`s a lot cheaper because I play "marathon"
yeah when i said 1 at 100% or 5 at 20% i was speaking of the boilers.
https://steamcommunity.com/app/427520/discussions/0/3799284136642683584/#c3799284136644511693
It all comes from this research which made me and many others:
https://forums.factorio.com/viewtopic.php?f=5&t=5594
One full day has 25000 ticks (416+2/3 seconds)
60 ticks = one second
Now:
Day has 12500 ticks (= 208+1/3 seconds) 100% solar power production
Sunset has 5000 ticks (= 83+1/3 seconds) Solar power production decreasing lineary
Night has 2500 ticks (= 41+2/3 seconds) 0% solar power production
Sunrise has 5000 ticks (= 83+1/3 seconds) Solar power production increasing lineary
https://wiki.factorio.com/Time
Let's say you want to power 6MW by solar power plant.
You need the energy to keep it working for whole day.
(416+2/3)*6= 2500 MJ
This energy you need to generate during day, sunrise and sunset.
That means you have 12500+((5000+5000)/2) = 17500 ticks ( = 291+2/3 seconds) to generate needed amount of energy. Let's calculate how many solar panels do we need:
2500 MJ / (291+2/3 s) = 8+4/7 MW = 8571+3/7 kW. One solar panel produces 60 KW. So (8571+3/7)/60 = 142+6/7 solar panels, rounded 143 solar panels.
Now we have to do some reverse counting and find in which tick the solar panels starts to produce more than 6MW of power to find for how long time the solar panels are not producing enough power. For accurancy we will not use the rounded number. We know the sunrise takes 5000 ticks. That means 0 ticks= 0% ( 0 MW) production and 5000 ticks = 100% (8+4/7 MW)
So: 6/((8+4/7)/5000) = (6*5000)/(8+4/7) = 3500 ticks.
In total there is not enough energy generated for 2500+((3500+3500)/2)= 6000 ticks = 100 seconds.
100 seconds * 6 MW = 600MJ
600 MJ / 5 MJ = 120 Accumulators
The final ratio is (142+6/7) solar panels devided by 120 accumulators results in 25/21..... Here you have the ratio.
120 accumulators devided by 6 MW = 20 accumulators per MW - the second ratio.
Or you can count (142+6/7)/6 = 23+17/21 solar panels per MW
The explanation why for counting sunrise and sunset is used formula (sunrise+sunset)/2 : because in sunrise and sunset there is not produced the full power output, but it is linear. It is easier to show it graphical way. You just "convert" the triange into small rectangle http://i.imgur.com/6qXfqchg.png
Be sure it works. It was tested by many of us. You can try to power the 20 radars with 143 solar panels and 120 accumulators. You will find the accumulators will be in the sunrise almost depleted and after charging they will start almost immediately discharging.
Check:
For example, Actually I have 875 solar panels and 735 accumulators in my factory. It is the 25/21 ratio and is designed to produce 36,75 MW of average daily power output. This is the pro part of solar power plant. It is able to provide up to 273 MW power at instant time. All I have to do is to keep the average output 36,75 MW per 25000 game ticks, Then I can go over value 36,75 up to 273 for a short time.
Math:
36,75*(416+2/3) = 15312,5 MJ - for whole day
15312,5/(291+2/3) = 52,5 MW = 52500 KW - needed power of solar panels
52500/60 = 875 solar panels
36,75/(52,5/5000) = (36,75*5000)/52,5 = 3500 ticks - As you can see, this is exactly the same number which is very important. This number proves that ratio is static and same for every calculation and we always need accumulate power exactly for 100 seconds.
100*36,75 = 3675 MJ for night
3675/5 = 735 accumulators
875/735 = 25/21 - the solar panel/accumulator ratio
735/36,75 = 20 accumulators per MW
875/36,75 = 23+17/21 solar panels per MW
So, I don't have to execute tons of calculations. I just use the ratios to count how much solar panels and accumulators do I need.
About steam boilers. There does matter if they work on 1% or 100% but most probably they always generates the 100% pollution.
I also kept dozens of steam turbines, smaller than two steam engines, on regular boilers as an emergency standby mode in case of a brownout.
Nothing like overkill when it came to power/energy production.
It is not a bad idea when you are still on a small scale but when you start mass-producing solar pannels and accumulators the difference will consume a significant amount of extra resources.
It would probably be easier to set a similar alarm and backup without such a big increase in accumulators, if your stored power gets under 20% during the night, no matter if it's an irregular night or a normal one it means that you have to start thinking about expanding quite soon especially if you rely on laser turrets for your defenses.