Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Outside of those, it is usual to at least have some form of backup either with boilers or nuclear "just in case", especially if using a lot of laser turrets because they chew through your power rapidly and if it happens during the night you can end up having serious problems if all of a sudden in the middle of defending the whole base goes black and tens of behemoth bitters and spitters swarm inside your walls.
If you want to transition out of solar, usually you would want to go for solid fuel (instead of coal) or directly into nuclear power if you are advanced enough because of the sheer amount of power those can produce with the right setup and with very little "fuel" costs.
https://steamcommunity.com/sharedfiles/filedetails/?id=1789852330
You are on way towards it.
edit: solar tends to work out better from a fps/ups perspective, it treats all the panels as 1
But I started using Nuclear power now. First of, a decent sized reactor with 6-8 cores can output 4 GW basically forever, it will take days until your uranium comes even close to running out. And secondly, it is a lot more resource/space efficient than solar. I played lots of Deathworld on 300% enemies, and as you can guess space is vital here
P.S.: I usually stick to steam until I can go Nuclear now, but when you have 60-80 steam engines running it can become difficult to fend off all the biters. You got to find a balance between production and pollution, at some point you will need more ammo than you can make with the energy you have.
I toyed with the idea of dismantling the power plant but found that I still liked the process of the coal liquefaction, so I downsized the power plant to ~half and added some solar/accumulator grids to the main plant location as supplementary/backup support for the power plant. I like variety. :) And, the solar grid has saved production a couple of times when I accidentally let one of the coal fields run dry and solid fuel production fell a bit.
Haven't gotten into the nuclear thing yet. Maybe some day.
Nowadays my first solar blueprint usually looks like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1964754582
https://factorioprints.com/view/-LyDK0jWSRyg8dMSgD7h
https://steamcommunity.com/sharedfiles/filedetails/?id=1964857623
When I'm looking at the space my solar farm takes up, I'm quite sure I'm saving switching to full solar for last.
https://steamcommunity.com/sharedfiles/filedetails/?id=1905666968
After a while it becomes obsolete when i switch to solar. I use mods which enable using higher tier solar panels so they don't take up as much space (even with bots i can't be bothered to place tens of thousands of solar panels).
Often i create 1 nuclear plant for the fun of it in distant outposts.
Going solar made me realize how under powered my base was.
"satisfaction" was in the red
"production" was full green.
I thought it ment i was close to power limit. but still creating enough.
Put down some solar and accumulators, and had to find out why accumulators, wern't accumulating.
Think my base is working a lot faster now with 1k solar panels and 450 accumulators.
water pumps for my 4 steam engines only activate if accumulators drop to 5%
Coal steam engines. Pro: low tech small investment easy understanding, anywhere near water. Cons: requires water and coal, produces pollution.
Solid fuel steam engines: pro: mostly low tech easy to understand, unlimited fuel sources. Cons:.requires oil and some oil teh and water. Produces pollution.
Solar: pros: no pollution,predictable, easy to expand, easy to understand, steel is highest tech, best on ups. Cons: investment cost, takes space, usually done with robots.
Nuclear: pros. Easiest to scale ie 10gw is way easier with reactors than anything else. Smallest space per gw. Cons: research cost, infrastructure for fuel rods, initial investment to build, lots of water.
Each has its place
creating batteries and other items is far from 'green'.