Factorio

Factorio

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Jacowboy Jan 8, 2020 @ 12:36pm
logistics question
Can you use bots to replenish ammo on turrets? If so, what do I need to do?

the tutorial only covers repairs, I tried putting some ammo on a logistics crate next to the repair kits but nothing happened =/
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Showing 1-15 of 34 comments
AlexMBrennan Jan 8, 2020 @ 12:43pm 
No. Bots will fill logistic requester chests but you need to use inserters to supply buildings.
Jacowboy Jan 8, 2020 @ 12:48pm 
damn that sucks... that's the one thing that would've made bots useful... u_u

weird though, one would think that repairs and replenishing ammo go hand in hand

okay thanks =)
Originally posted by Jacowboy:
damn that sucks... that's the one thing that would've made bots useful... u_u

weird though, one would think that repairs and replenishing ammo go hand in hand

okay thanks =)
Two different types of bots. Construction robots make repairs. Logistic robots move materials around.
Fuinril Jan 8, 2020 @ 1:54pm 
Originally posted by Jacowboy:
damn that sucks... that's the one thing that would've made bots useful... u_u

Best joke ever !
Jacowboy Jan 8, 2020 @ 2:33pm 
Originally posted by Fuinril:
Originally posted by Jacowboy:
damn that sucks... that's the one thing that would've made bots useful... u_u

Best joke ever !

To me, right now, yes.
Fuinril Jan 9, 2020 @ 5:32am 
Originally posted by Jacowboy:
To me, right now, yes.

Well no offense but it means you still have a VERY long way to go before you can say you understand the game...

You might like to repeat your building patterns over and over again... or you can use blueprints. I'll not even speak about destruction... There's even a well named achievement called "You are doing it right" revolving around bot usage...

As for the logistic bots they do not shine until you get requester chests but once you do they become so usefull devs nerf them many times... but they're still so OP you'll be rethinking your entire factory around them.

If anything bots are too useful and render many game mechanisms trivial... so, yes, calling them useless is a (fat) joke
Last edited by Fuinril; Jan 9, 2020 @ 5:51am
THE kilroy Jan 9, 2020 @ 5:54am 
Well you can fill a passive chest with ammo, and then use a requester chest requesting 5 ammos and an inserter into turret, for each turret, as long as the chests are in the same robot network and there are bots and ammo available it ill will.

But you cannot set turrets themself.to request x ammo and have bots deliver to turret directly
ccomley Jan 9, 2020 @ 7:32am 
I use bots to deliver ammo to a blue chest.

One blue chest per artillery piece.
One blue chest fora a cluster of four turrets.

Of course, you need an inserter to move the items into the gun, and that means you need power.
Edwin Jan 9, 2020 @ 7:38am 
Originally posted by ccomley:
I use bots to deliver ammo to a blue chest.

One blue chest per artillery piece.
One blue chest fora a cluster of four turrets.

Of course, you need an inserter to move the items into the gun, and that means you need power.

Or request coal as well and use burner inserters.
Jacowboy Jan 9, 2020 @ 1:49pm 
Originally posted by THE kilroy:
Well you can fill a passive chest with ammo, and then use a requester chest requesting 5 ammos and an inserter into turret, for each turret, as long as the chests are in the same robot network and there are bots and ammo available it ill will.

But you cannot set turrets themself.to request x ammo and have bots deliver to turret directly

Yeah that's what I kinda figured, didn't think about what edwin said about coal though which might be a good option instead of laying cable all around the base...


Originally posted by Senpai-kun:
Realistically you will not use bots to supply your turrets. You will use trains to move all of the materials you need for your perimeter defenses to a drop-off point, and from there you'll most likely just want to belt and pipe everything around to where they're needed.

By the time you're walling off to seal in a large safe zone for yourself, you'll probably be using lasers and flamethrowers instead of gun turrets anyway, unless you want to use uranium ammo. Ammo supply shouldn't be an issue.

and yes, I'm gonna use a train, I already built a circuit around the base, I'll do some strategic stops where needed to feed logistic chests so they can then spread the ammo around.

I tried lasers, didn't like them, they don't kill stuff as quickly, uranium bullets are a lot better... and I'm pretty sure flamethrowers destroy walls, so that's an insta-no.
Jacowboy Jan 9, 2020 @ 1:52pm 
Originally posted by Fuinril:
Originally posted by Jacowboy:
To me, right now, yes.

Well no offense but it means you still have a VERY long way to go before you can say you understand the game...

You might like to repeat your building patterns over and over again... or you can use blueprints. I'll not even speak about destruction... There's even a well named achievement called "You are doing it right" revolving around bot usage...

As for the logistic bots they do not shine until you get requester chests but once you do they become so usefull devs nerf them many times... but they're still so OP you'll be rethinking your entire factory around them.

If anything bots are too useful and render many game mechanisms trivial... so, yes, calling them useless is a (fat) joke

Again, I've built my base a certain way, I'm sure bots are useful for many other things, but not in what I currently have. As for the achievement, yes I did it but by doing something lame like laying conveyor chunks and destroying them, rinse and repeat until it was done. You don't need to set anything too complicated for that one.
Killcreek2 Jan 9, 2020 @ 5:02pm 
Originally posted by Jacowboy:
I tried lasers, didn't like them, they don't kill stuff as quickly, uranium bullets are a lot better... and I'm pretty sure flamethrowers destroy walls, so that's an insta-no.
Lasers have a longer range than gun turrets, making them good for picking off spitters & stragglers.
Guns are fantastic vs biters, but can be sniped by spitters.
Flambé are fantastic vs crowds, but note that as walls are fire-proof, a liberal amount of "dragons teeth" helps to make the attackers bunch-up & get burned for longer, before reaching the gun line.

(Logi) Bots do have some obvious (& not-so-obvious) downsides though. Chiefly the power cost to run them; that fact they work best in smaller dedicated networks; and lack of overt monitoring / debugging information (the state of the logi net has to be inferred from secondary data, unlike belts which are obvious-at-a-glance).
Jacowboy Jan 9, 2020 @ 6:39pm 
Originally posted by Senpai-kun:
Originally posted by A person who makes me want to smash my face into a wall:
and I'm pretty sure flamethrowers destroy walls, so that's an insta-no.
By the holy incinerator I will preach the gospel of the flamethrower until I have converted the world's last unbeliever.

Well I've only used the personal one and the tank one, the tank one is great for clearing paths through trees... both damage everything though, and since I have lots of walls in front of my turrets, that's a no go... unless the turret FT magically doesn't damage walls, then sure...

Speaking of which, I have anew problem, repair bots are getting wrecked because they automatically go repair walls while there's an attack, and spitters destroy them... that's inconvenient... u_u



Originally posted by Killcreek2:
Lasers have a longer range than gun turrets, making them good for picking off spitters & stragglers.
Guns are fantastic vs biters, but can be sniped by spitters.
Flambé are fantastic vs crowds, but note that as walls are fire-proof, a liberal amount of "dragons teeth" helps to make the attackers bunch-up & get burned for longer, before reaching the gun line.

Yeah no I have lots of rows of walls in front of the turrets, right at the sweet spot so they get murdered without spitters being able to snipe them, except when they start breaking through... I have a system to just repair turrets, but it's not great... I can't have bots trying to repair walls, cause as I said, they keep getting destroyed by spitters mainly while trying to repair them...

So for now I'll stick to feeding ammo which seems to be more important right now, and I'll add more walls and/or keep on repairing manually if something breaks too much...

But yeah, I noticed the range on lasers was a lot better, unfortunately they take too long to kill critters AND they consume a ♥♥♥♥ load of power... a logistics network feeding ammo is a lot less power hungry I guess...
Last edited by Jacowboy; Jan 9, 2020 @ 6:39pm
Killcreek2 Jan 9, 2020 @ 7:58pm 
Originally posted by Jacowboy:
Originally posted by Killcreek2:
Lasers have a longer range than gun turrets, making them good for picking off spitters & stragglers.
Guns are fantastic vs biters, but can be sniped by spitters.
Flambé are fantastic vs crowds, but note that as walls are fire-proof, a liberal amount of "dragons teeth" helps to make the attackers bunch-up & get burned for longer, before reaching the gun line.

Yeah no I have lots of rows of walls in front of the turrets, right at the sweet spot so they get murdered without spitters being able to snipe them, except when they start breaking through... I have a system to just repair turrets, but it's not great... I can't have bots trying to repair walls, cause as I said, they keep getting destroyed by spitters mainly while trying to repair them...
Which is where flambé turrets shine: they try to target the front-most enemy, but leave burning patches on the terrain, which the spitters have to walk through / stand in to shoot your turrets. Spitters don't last long in fire at all, muahaha <ahem>.

DTs can be tricky, there seems to be a "sweet spot" where the gaps between DTs are big enough so that biter pathing is mostly not blocked (why they attack walls), but still close enough to cause them to bunch-up in the purifying flames.
I have tested various designs in the past: A dense "cross-hatch" pattern (50% DTs : 50% open space) made them bunch up well but was attacked a lot; whereas a 1-tile spaced "hexagonal" pattern (~35% DTs) was attacked much less often & provided almost as good bunching effect. Best place I found for the DT line was just at max laser range, so most died in the fires, & the guns only needed to shoot the occasional behemoth biter (so many HP).
Example pic, left is cross-hatch, right is hexagonal ~ https://i.imgur.com/6b6oeXm.png?1
Haron Jan 10, 2020 @ 2:50am 
Originally posted by Killcreek2:
Guns are fantastic vs biters, but can be sniped by spitters.
False. Guns just barely out range all vanilla spitters (16 range vs 17)
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Date Posted: Jan 8, 2020 @ 12:36pm
Posts: 34