Factorio

Factorio

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Eternal Aug 14, 2018 @ 6:28am
entity update 23 ish
hello, i get big lag, buit a base with biters around, great wall of turets etc etc, now game is like 30 fps.... i have bigger base in peacefull with no lag at all, is anything in the works a about optimization for 0.17?
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Showing 1-6 of 6 comments
Ryan Aug 14, 2018 @ 6:31am 
You can run this command to kill all moving enemies: /c game.forces["enemy"].kill_all_units()

Bases are not affected. In this way you can see if your lag is caused by enemies. I have the same problem late game when the base gets really big.
Last edited by Ryan; Aug 14, 2018 @ 6:32am
THE kilroy Aug 14, 2018 @ 6:42am 
Mega bases are mostly absent of enemies due to updates per second, but mostly the limitations are in your devices,ram, video ram, cpu speed.
If you want to reduce the number of entities without commands i would recommend artillery.
Eternal Aug 14, 2018 @ 7:50am 
ill try command from Ryan, to see if the biters are the case, my arty keeps them far thou, my spec is old i5 with gtx 660 and 8gb ram, not much to ask from... but i guess bitters and the belt wall with turrets are too much for my old rig...
THE kilroy Aug 14, 2018 @ 5:06pm 
the commands will disable acheivments if you are worried about that kinda thing.

gtx 660 is a bit lacking in the video ram, try reducing your graphics settings for larger worlds. specifically hd textures will use alot more video ram. i use all the prety graphics settings untill fps starts dropping, then i throttle them back little by little untill my base is so awesome i dont care about the fps and lowered settings
Eternal Aug 15, 2018 @ 9:27am 
yep, have all decreased, i have to abandon that save... too big factory ... will wait for 0.17 to start a fresh one, wanna try this time a way smaller base, with different defense etc... meanwhile i can still outpost in the peacefull one...
Thanks all :)
FlameWar Aug 15, 2018 @ 6:20pm 
A tipp to optimise your games performance, i ncase it's the CPU that's starting to limit things:
Reduce your fluid works as muc has possible. FLuids take up a ton of CPu cycles i nfactorio, and while that can't relaly be prevented for the petrochem parts, if you got Steam biolers/steam engines or nuclear reactors/steam turbines, try replacing them with solar panels and accumulators. The game will treat all your solar panels in one network as 1 entity, and similarly all equaly charged/discharged accumulators in the same network.
A While back when nuclear was fairly new i had a base with somewhere along the lines of 28 Nuclear reactors powering it, then went full solar as a test, and saw the CPu cylce need of factorio drop by liek 15%.

Edit:
Oh, and don't expect to many performance gains from the next major release. They might be able to squeeze 1-2% out here and there, but overall the game is already fairly highly opimized, and it's unlikely they'll be able to improve it by more than 5-6% in total imo.
Last edited by FlameWar; Aug 15, 2018 @ 6:21pm
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Date Posted: Aug 14, 2018 @ 6:28am
Posts: 6