Factorio

Factorio

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Bob's Modules
New to bobs in general, but it seems OP


Ever wondered if you could ever saturate an 8 blue belt bus completely with iron plates with 1 miner and 1 furnace? Well bob's got something for you. Only complaint I have is you have to manually craft T3 beacones unless you get Bob's assemblers. I assume this is probably really old news considering how you can get like 1000% productivity with god modules.
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Showing 1-4 of 4 comments
Overeagerdragon Aug 9, 2018 @ 11:47pm 
God modules are really expensive though...not to mention that if you want a more honest experience even Bobbinabout says to keep the god-modules turned off so you can't even produce them.

EDIT: Also; most modules come with a penalty and by the time you can mass produce them enemies should hardly be a problem and, IMO, the bob's mods are more for people who want a more difficult start in return for an easier endgame.
Last edited by Overeagerdragon; Aug 9, 2018 @ 11:53pm
Originally posted by overeagerdragon:
God modules are really expensive though...
They are also deactivated by default.
Last edited by マスキュリン; Aug 10, 2018 @ 3:39am
Name Lips Aug 10, 2018 @ 8:01am 
Bob's Modules are INCREDIBLY overpowered.

But that is their purpose. Attempting to build a megafactory with Bob's (or Bob's plus Angels) takes up a ridiculous amount of room. So as an alternative, you can use the tier 5 belts and just shove all the assemblers full of tier 8 raw production modules, surround them with beacons full of tier 8 raw speed modules, and achieve the output of a megafactory, while only taking up the physical space of a regular factory.

Name Lips Aug 10, 2018 @ 8:04am 
I eventually built a Bob/Angel factory that was based on robots and could launch a rocket every few seconds, with a single rocket silo.
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Date Posted: Aug 9, 2018 @ 10:38pm
Posts: 4