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Console commands will disable achievements, and the game will be running much faster.
https://forums.factorio.com/viewtopic.php?f=49&t=24343
https://forums.factorio.com/viewtopic.php?f=5&t=60842
В некоторых играх "Например терария" реализована возможность "Пропуск кадров".
В нашем же случае мы можем реализовать 2 кратный прирост.
Мы можем просто рисовать 2 fps за 1 UPS.
Как итог перемещение окон будет уже более плавным.
Что касается анимации.
Можно их переделать в 120 fps, нейросетью или реальным человеком.
Если пользователь не может получить 120 fps мы просто пропускаем каждый кадр и получаем тебе 60 fps.
Перемещение по конвейеру можно визуально сгладить скриптами.
А анимации самих конвейеров можно перерисовать, а счастью их немного.
It would be deceitful to say that this is impossible.
In some games, "For example, teraria", the possibility of "Skipping frames" is implemented.
In our case, we can realize a 2-fold increase.
We can just draw 2 fps for 1 UPS.
As a result, the movement of windows will be smoother.
As for the animation.
You can remake them in 120 fps, by a neural network or by a real person.
If the user can't get 120 fps, we just skip every frame and get you 60 fps.
Moving along the pipeline can be visually smoothed by scripts.
And the animations of the pipelines themselves can be redrawn, and fortunately there are not many of them.
The problem is when your monitor wants to run at 144 Hz, since those solutions don't work so well when the game displays at 60 fps.
no no, it's not about it being an actual issue, it's about the fact that it would look better if it ran at 144 instead of 60, and it's unfortunate that the game engine itself is the limiting factor
there is no issue on a 120 or 144, or 160, or 240hz monitor when displaying a game that only runs at 60, or even 30 fps
this is like saying, there's no issue driving a car at 60 mph when it's speedometer goes up to 120 mph, but there IS an issue for cars who's speedometers go up to 144 mph! makes no sense