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Walking / mining are especially bad, and the "boop-boop" SFX for pending construction queue annoyed me so much that I had to replace the file with 1sec of silence back in v0.14 (the new "alerts" console commands make that much easier now).
Gonna have to try the 0.18 beta soon, & see if is the same for me as you describe in OP...
I have 24/7 migraines and am very sensitive to sound. I have had ZERO issues with sound in my game since I switched to 0.18 when it came out.
OP, maybe try adjusting the individual sound settings for walking, etc. to find a better balance for yourself?
The new footstep sound is in my oppinion a bit loud by default so I turned it a bit down in the options.
On a related note, if you also suffer light sensitivity, in regard to the new contrast / alpha / gamma adjustment settings that were added: Do they help to reduce the percieved sudden change in screen brightness from the "background dimming" effect? (eg, when opening main menu from ingame. It was also used in the NPE for every message, & I had to stop playing that after only 2-3mins.)
i change cannot-build.ogg to the engineer's 'nope!', and eat.ogg to heavy's nom nom nom.
For example the old Furnace sound sounded Industrial and now it sounds like a camp fire.
Never like people waving off sounds as something that doesnt matter when sounds are probably the most important part of world building in a video game.
Hopefully the dev will reassess how good some of the older sounds were and put them back in.