Factorio

Factorio

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Entropy Jan 2, 2019 @ 1:02pm
About peaceful mode
When i start the game with that mode enabled, i thought they do not attack my base unless provoked. I hope it is not like these; "they do not attack unless i attack them at their base and never come at my base". If so, then how can i disable this? I want default one

Will this console command suffice?
/c game.player.surface.peaceful_mode = false
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Showing 1-11 of 11 comments
Akmotu Jan 2, 2019 @ 1:06pm 
What you wrote is kind of ambiguous.

Do you want biters on or off?

If on, should the biters attack you or leave you alone?
Entropy Jan 2, 2019 @ 1:08pm 
Originally posted by Akmotu:
What you wrote is kind of ambiguous.

Do you want biters on or off?

If on, should the biters attack you or leave you alone?

What peaceful mode is is the ambigious here.
What i mean is; i want them to attack my base. I dont want them attack only when i shot at them
Last edited by Entropy; Jan 2, 2019 @ 1:09pm
Akmotu Jan 2, 2019 @ 1:11pm 
In that case, go to [Play] on the Main Menu.

Select [New Game] and make sure [Peaceful Mode] is unchecked.

The biters will spawn, expand and evolve by defualt.

Peaceful mode is kind of confusing. The whole UI is a little confusing. Good thing the game is still in Alpha and the Dev's are making changes to the User Interface. Those changes are slated to come with v0.17.

If you want to remove biters all together, go to the [Terrain Settings] tab and change the [Enemy Bases] [Size] to [None].
Last edited by Akmotu; Jan 2, 2019 @ 1:13pm
Entropy Jan 2, 2019 @ 1:26pm 
Originally posted by Akmotu:
In that case, go to [Play] on the Main Menu.

Select [New Game] and make sure [Peaceful Mode] is unchecked.

The biters will spawn, expand and evolve by defualt.

Peaceful mode is kind of confusing. The whole UI is a little confusing. Good thing the game is still in Alpha and the Dev's are making changes to the User Interface. Those changes are slated to come with v0.17.

If you want to remove biters all together, go to the [Terrain Settings] tab and change the [Enemy Bases] [Size] to [None].

Thanks..

One more question; I provoked them in peaceful mode. Will they attack my base(so expansion etc) or attack only i fire at them?
AlexMBrennan Jan 2, 2019 @ 1:31pm 
In peaceful mode the locally provoked enemies (by your attacks or fire from your artillery/sentries/etc) will fight; the rest will remain passive and any respawning enemies will also be remain passive (unless your turrets keep shooting them).

If you want a peaceful setup period followed by regular gameplay it might be worth looking into the Biters Begone mod which allows that kind of toggle midgame. https://mods.factorio.com/mod/BitersBegone
Akmotu Jan 2, 2019 @ 1:33pm 
Not sure what happens in Peaceful Mode once the biters are provoked. Could be a hive-by-hive basis or it could be map wide. Someone with more Factorio knowledge than I would have to chime in.
Entropy Jan 2, 2019 @ 1:57pm 
Thanks both
I tried this console command after provoking and i am waiting results.
/c game.player.surface.peaceful_mode = false
KatherineOfSky Jan 2, 2019 @ 2:55pm 
Be aware that when you use console commands, you disable Steam acheivements.
Entropy Jan 2, 2019 @ 6:28pm 
Originally posted by KatherineOfSky:
Be aware that when you use console commands, you disable Steam acheivements.

Thanks. Game warned me for the first time.

Either my pollution is not reaching them or console command did not affect any. They are not coming to base. İ will try to create new bases that are close to them
Impulse Jan 2, 2019 @ 6:59pm 
Sentinel, to help you out with your issue. Since the biters were spawned while the game was in peaceful mode, you need to respawn them after you do "/c game.player.surface.peaceful_mode = false".

That being said, once you run that console command above you wil lthen need to enter "/c game.forces["enemy"].kill_all_units()" , without the quotes. That will kill all biters and they will shortly respawn with the correct peaceful mode settings.

Also, if you were wanting to enable peacefull mode in your game you would do the same thing.
"/c game.player.surface.peaceful_mode = false" then
"/c game.forces["enemy"].kill_all_units()"

Again, all these commands do not include the quotes.
Entropy Jan 3, 2019 @ 3:02am 
Originally posted by RiceBall:
Sentinel, to help you out with your issue. Since the biters were spawned while the game was in peaceful mode, you need to respawn them after you do "/c game.player.surface.peaceful_mode = false".

That being said, once you run that console command above you wil lthen need to enter "/c game.forces["enemy"].kill_all_units()" , without the quotes. That will kill all biters and they will shortly respawn with the correct peaceful mode settings.

Also, if you were wanting to enable peacefull mode in your game you would do the same thing.
"/c game.player.surface.peaceful_mode = false" then
"/c game.forces["enemy"].kill_all_units()"

Again, all these commands do not include the quotes.

Thanks a lot!!
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Date Posted: Jan 2, 2019 @ 1:02pm
Posts: 11