Factorio

Factorio

查看统计:
w1c1ow 2018 年 12 月 20 日 上午 3:57
Underground belts as ups optimisation
Ive come across lots of persons suggestings to use underground belts to improve ups but can't find anyone suggestiong it in the last year or so, and ive also read that belts have been improved to reduce performances issues. Is it still true that underground belts help at improving ups or this has been fixed?
最后由 w1c1ow 编辑于; 2018 年 12 月 20 日 上午 4:07
< >
正在显示第 1 - 4 条,共 4 条留言
impetus_maximus 2018 年 12 月 20 日 上午 4:16 
belts got optimized in 0.16
i don't think underground belts will help much, if at all.
fluids, and agro-ed enemies moving are the big offenders now.

if you are going mega, solar is where it's at for now.
fluids are getting optimized in 0.17
THE kilroy 2018 年 12 月 20 日 上午 4:30 
Each belt(1 long) used to be 1 object and each set of undergrounds (in and out,6 long) used to be 1 object. Since then long sections of belt regardless of underground transitions are handled as a few objects. Your reference is likely referring to an older version.
w1c1ow 2018 年 12 月 20 日 上午 4:54 
Thanks for the answers, replacing all belts to undergrounds would have been a very tedious task and im glad i won't have to do it.
Killcreek2 2018 年 12 月 20 日 下午 11:00 
Undergrounds no longer boost UPS, but can still boost FPS if you are standing in an area full of belts & zoomed out. (This seems to be due to the "overdraw" that was mentioned by the devs in a recent FFF.)
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50

发帖日期: 2018 年 12 月 20 日 上午 3:57
回复数: 4