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回報翻譯問題
Both should not be a problem in the long run though.
Using the slow inserters can still be useful (f.e.) if you want to have mutliple processes to draw material from the same source, but you want to give some of them a certain priority, you could use slow and fast inserters to make sure some processes get to draw more than others.
does not happen that often (at least to me), but its an option that can come in handy - the game is about being creative in problemsolving after all.
But yeah, you are right, there is imo no downside to the fast inserters. :)
I use whatever inserter type is cheapest (power drain / craft cost / space used) but still gets the job done ~ for 1 item per sec a basic yellow inserter is plenty, for 6 /sec a fast blue, for 18 /sec a green stack, etc.
The wiki page has inserter throughput speeds helpfully listed, so it is easy to select the most-efficient inserter for each job.
(Same goes for belts, btw ~ if you only need 10 items /sec, a basic yellow belt is enough. Why waste resources crafting high-tier stuff when you don't need to?)
you'll more often find yourself deliberating between fast inserters and stack inserters
This is exactly correct. Even on beaconed builds, the outputs are usually slow enough that you simply don't need to expend the extra power and resources on a fast inserter.
I just happen to have an array with 704 fast inserters and 704 regular inserters working on belts. I get 1.342 there.
The energy savings by using 704 of each instead of 1408 fast inserters is 1.3 MW. The material savings is 2,816 iron and 2,112 copper.
You could certainly argue that bothering with the yellows is just pinching pennies. On the other hand, a lot of players find their fun in optomising and fine tuning.
Honestly, there's nothing wrong with either approach.
When faced with that stat I can't help but try to reduce their power consumption and the only way to do that is to use the smallest inserter possible (to maintain full throughput) at every furnace and assembler.
That seems like it would only be right if you're not using beaconed/moduled builds. As a frame of reference, I just finished designing my shiny new GC array for my current 1k spm base.
Output is:
57,600 GCs/min
Input is:
36,735 Copper Ore/min
34,286 Iron Ore/min
1.6 GW of power
It has 880 fast inserters and 880 yellow inserters. They draw 6MW and and 4.4MW respectively. the 1.6 MW saved by using the yellows there is just a drop in the bucket.
That being said, Kreuz does have a point, when you're talking about the early game where steam power is still a thing.
If you intend to upgrade your boiler fuel belt to bluebelt you will have to use fast inserters. Burners will burn themselves out trying to pick off the line, and I dont belieave yellow inserters can pick stuff off either.
it use to pain me seeing players replacing my inserters with fast ones, or stackers.
i'd ask why they are doing it? 'these are faster'
same goes for replacing existing small poles.