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so should take you about 208-416 days playing 24 hours a day
The rocket part[wiki.factorio.com] page lists every component needed for 1 launch, & the crafting time is listed on each items page. Then multiply the items needed by recipe time (handcrafting speed =1), for each handcraftable recipe, & add them all together.
Handcrafting the 12575 copper cables needed for just the rocket assembly would take ~52mins.
Some machine-craftable-only items (ie: fluid recipes, ore smelting) can probably be done in parallel with the player handcrafting, so those can be ignored. But certain ones such as the silo rocket part assembling time would also need to be factored in.
PLUS all the player time spent hand-crafting the required miners / assemblers / smelters / refinery / powerplant / pipes / belts / powerpoles / inserters / &etc.
You might need a spreadsheet with formulae, plus a handcrafting schedule, to organise it all efficiently & derive more than a minimum approximation.
edit ~ If you are including tech research, then the time required goes waaay up: handcrafting the sci packs will also need to be factored in & added to the schedule.
At least that was my understanding of the OP, after having the same initial reaction as you, and carefully rereading the question :)
At what point does making modules improve your craft time? I bet productivity modules will be king here.
So far I both like and fear this answer. I feel it will be closest we will know unless someone really likes doing math!
lol
To be fair, its only painful if you're waiting for the craft to finish. If you're just wandering around crafting them to use later on, its a good use of time.
Oh also, in early game you can use hand crafting as a bottomless chest for easy long distance transfer. As the materials required for hand craftimg are magically removed from your inventory and contain no que limit.
But yeah. automate