Factorio

Factorio

View Stats:
Mr. Sir Aug 24, 2018 @ 5:27pm
Win by handcrafting?
In theory how long would it take to win the game by handcrafting as much as possible? Any ideas anyone?
< >
Showing 1-15 of 26 comments
BluFalcon Aug 24, 2018 @ 6:13pm 
I have no idea but lets throw a guestimate out there. Lets say you finish in 8 hours seems like a good time to go by as that is the speed run achievment time. now lets say a pretty solid factory has 500-1000 yellow assemblers running. (500-1000)x1.25x8= 5000-10000 manhours

so should take you about 208-416 days playing 24 hours a day
Killcreek2 Aug 24, 2018 @ 6:21pm 
You can work some of it out using the wiki if you really want to know.

The rocket part[wiki.factorio.com] page lists every component needed for 1 launch, & the crafting time is listed on each items page. Then multiply the items needed by recipe time (handcrafting speed =1), for each handcraftable recipe, & add them all together.
Handcrafting the 12575 copper cables needed for just the rocket assembly would take ~52mins.

Some machine-craftable-only items (ie: fluid recipes, ore smelting) can probably be done in parallel with the player handcrafting, so those can be ignored. But certain ones such as the silo rocket part assembling time would also need to be factored in.
PLUS all the player time spent hand-crafting the required miners / assemblers / smelters / refinery / powerplant / pipes / belts / powerpoles / inserters / &etc.

You might need a spreadsheet with formulae, plus a handcrafting schedule, to organise it all efficiently & derive more than a minimum approximation.

edit ~ If you are including tech research, then the time required goes waaay up: handcrafting the sci packs will also need to be factored in & added to the schedule.
Last edited by Killcreek2; Aug 24, 2018 @ 6:28pm
tom Aug 24, 2018 @ 11:39pm 
what about items that requires liquids?
piccolo255 Aug 25, 2018 @ 12:45am 
Originally posted by tom:
what about items that requires liquids?
That's where the "as much as possible" part comes in -- crafting that requires liquids just plain isn't possible to do by hand, so it's OK to buildingcraft it (... let's assume that's a word). Same with smelting.

At least that was my understanding of the OP, after having the same initial reaction as you, and carefully rereading the question :)
tom Aug 25, 2018 @ 1:42am 
Originally posted by piccolo255:
Originally posted by tom:
what about items that requires liquids?
That's where the "as much as possible" part comes in -- crafting that requires liquids just plain isn't possible to do by hand, so it's OK to buildingcraft it (... let's assume that's a word). Same with smelting.

At least that was my understanding of the OP, after having the same initial reaction as you, and carefully rereading the question :)
yeah, i should have readed it more carefully
Warlord Aug 25, 2018 @ 11:16am 
Originally posted by piccolo255:
Originally posted by tom:
what about items that requires liquids?
That's where the "as much as possible" part comes in -- crafting that requires liquids just plain isn't possible to do by hand, so it's OK to buildingcraft it (... let's assume that's a word). Same with smelting.

At least that was my understanding of the OP, after having the same initial reaction as you, and carefully rereading the question :)
Here’s the kicker: do you restrict yourself to a single assembler to make non craftable items? Or are you allowed to make a hundred of them to make engines super fast? One assembler per item? (Oil, cracking, engines, electric engines, processors, batteries, acid, plastics, etc)

At what point does making modules improve your craft time? I bet productivity modules will be king here.
Mr. Sir Aug 25, 2018 @ 12:15pm 
Originally posted by Warlord:
Originally posted by piccolo255:
That's where the "as much as possible" part comes in -- crafting that requires liquids just plain isn't possible to do by hand, so it's OK to buildingcraft it (... let's assume that's a word). Same with smelting.

At least that was my understanding of the OP, after having the same initial reaction as you, and carefully rereading the question :)
Here’s the kicker: do you restrict yourself to a single assembler to make non craftable items? Or are you allowed to make a hundred of them to make engines super fast? One assembler per item? (Oil, cracking, engines, electric engines, processors, batteries, acid, plastics, etc)

At what point does making modules improve your craft time? I bet productivity modules will be king here.
I was more so thinking every item that requires a machine to craft or smelting would be instant as to rule out their factoring. Just to use the end products, aka the crafted items, to then hand craft in bigger things.

Originally posted by BluFalcon:
I have no idea but lets throw a guestimate out there. Lets say you finish in 8 hours seems like a good time to go by as that is the speed run achievment time. now lets say a pretty solid factory has 500-1000 yellow assemblers running. (500-1000)x1.25x8= 5000-10000 manhours

so should take you about 208-416 days playing 24 hours a day
So far I both like and fear this answer. I feel it will be closest we will know unless someone really likes doing math!
THE kilroy Aug 27, 2018 @ 2:11am 
Pretty sure the game will automatically detect what you were doing and change the name of the game to factori-no
impetus_maximus Aug 27, 2018 @ 4:11am 
even if you finish the game, i wouldn't consider it a win. it kills me when i see screenshots of people hand crafting 500 gears. :steamfacepalm:

Originally posted by THE kilroy:
Pretty sure the game will automatically detect what you were doing and change the name of the game to factori-no
lol
piccolo255 Aug 27, 2018 @ 4:33am 
Originally posted by impetus maximus:
it kills me when i see screenshots of people hand crafting 500 gears. :steamfacepalm:
"Quality of Life research" mod -> manual crafting speed research :D
Evilsod Aug 27, 2018 @ 3:17pm 
Originally posted by impetus maximus:
even if you finish the game, i wouldn't consider it a win. it kills me when i see screenshots of people hand crafting 500 gears. :steamfacepalm:

Originally posted by THE kilroy:
Pretty sure the game will automatically detect what you were doing and change the name of the game to factori-no
lol

To be fair, its only painful if you're waiting for the craft to finish. If you're just wandering around crafting them to use later on, its a good use of time.
impetus_maximus Aug 27, 2018 @ 10:18pm 
how hard is it to plop down an assembler and put gears in a crate?
THE kilroy Aug 28, 2018 @ 2:14am 
For speed runs, handcrafting is basically free, can save some infrastructure and save planning time. But i do believe a key is "once you can automate, automate "

Oh also, in early game you can use hand crafting as a bottomless chest for easy long distance transfer. As the materials required for hand craftimg are magically removed from your inventory and contain no que limit.

But yeah. automate
impetus_maximus Aug 28, 2018 @ 2:23am 
Originally posted by THE kilroy:

Oh also, in early game you can use hand crafting as a bottomless chest for easy long distance transfer. As the materials required for hand craftimg are magically removed from your inventory and contain no que limit.
ok, that is a clever use of hand crafting. :)
THE kilroy Aug 28, 2018 @ 5:34am 
Yeah just be careful cancelling to get your material back, can become an item explosion
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Aug 24, 2018 @ 5:27pm
Posts: 26