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I dunno other than that
Do you have passive provider chest at your "component block " ?
And have you set your requester chest to request something ?
Without seeing the setup, we can't be sure of a number of possible issues. But I'd wager it's simply that you don't realize jobs are fulfilled, but by robots far away. In your case, yes, it can be an issue where eventually your robots tend to accumulate at the "drop off" end of a production line, so it takes them some time to head back up the line to the pickup.
Your solution of pulling out the robots and transporting them back actually works pretty well. It should keep robots as close as possible to the pickup spot to reduce the delivery latency.
I have made sure my roboport network is connected; it was one of the first things I checked. Any roboport network not involved in the assembly strip is outside even construction bot range so they don't interfere; another thing I checked at the start.
My component block uses active providers chests. I don't use any passive provider chests in my production area; there's no point to have pp-chests there in my eyes. Iron/Copper/Steel is fed directly to sets of ap-chests from the forge located at the bottom of the component block. If any assembly needs these base ingredients, they are pulled from here to requester chests, which should draw my logistic bots down there, but doesn't.
I made sure every requester chest is requesting something; it's among the first things I checked when experiencing this problem. Component and material amounts are also set high so there are at least a couple stacks of each ingredient for the item the assembly machine is producing. My logic for this was "If there's continuous demand, my bots will stay busy."
-Warlord
I'd agree with your wager. The work is being done. It's just being done more slowly because the requests are being fulfilled by local logistic bots instead of calling on those who are farther away for help so it gets done faster. Thus causing the roboport clog.
The area where the log-bots tend to clog up into the roboports is in the "low traffic" layer of the production strip; things like hi-tech science and modules are made here because they take a long time. Because Iron/Copper/Steel are part of the component block too, it's "high traffic", and thus where I need my log-bots to be so things are done quickly. These are basically opposite at ends of the production strip, and why I created my "bot recycling system" because I was tired of having to take them from one end to the other manually.
Alternatively, without seeing your setup, your use of the word "strip" suggests its a long narrow production area. Perhaps taking part of it and, through the magic of Blueprints, simply moving it so instead of a long narrow strip you have something more approximating a square?
Or just research enough Logistics Robot Speed that they fly fast enough that there's no appreciable delay anyway.
Also, when a new job comes up, the nearest available robot will be assigned to do the job.
The robots at the top of your factory have no incentive to travel back home to the lower roboports, so long as all the jobs there are finding a nearby robot to fill them.
You have a bottom-side of your factory whose only job is to provide resources, and a top-side whose only job is to accept resouces. Natrually you are going to end up with a ton of robots accumulating at the top.
Eventually they'll all be up there, and some will start making the trip down to the bottom to fill the job requests. (Personally I think that's good enough.)
But there IS a way around this! A way to get robots to return to the bottom! 1) set up a provider chest next to a top-side roboport with an inserter. The inserter will take robots out of the roboport and put them into the provider chest. 2) set up a requester chest at the bottom-side with an inserter feeding robots into the roboport. Now, not only will robots make the trip down to the bottom, but they'll carry a friend with them! And both of them will end up in bottom-side roboports.
Have you tested it out much yourself? If so: does cargo capacity make a notable difference or not matter at all? Did you use a regulator circuit connected to both ends, or simple "push(pull) if more(less) than X in port" chest setup?
I have put together several robot-only bases, and the main thing I can say is just overdo it. Make tons of robots. Try to have stuff for them to do everywhere, so you don't have so many one-way trips.