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no...that wont do what he/she is asking. katherineofSky (who has a great youtube channel!) answered it correctly for them.
* I chose that word deliberately.
Puzzelocity?
i agree! while i try to space out stuff out enough to look clean and easy to understand, the knowing my 90° inserters can make everything way tighter lead me to fiddle with stuff time and again :D its like giving you a newly shaped puzzlepiece
But may I hijack this thread? With Bob's inserters, if you bring up the configuration to change the pickup/dropoff location, there is another tiny "offset" configuration, but I can't figure out what it's for. Can someone explain that to me?
It's a 3x3 grid giving 9 options. Why aren't there only two options (near and far)?
I have only ever used the middle position on the top or bottom row, however I was curious enough to test all the other positions.
Exactly that; it's strictly to get a higher speed on inserters....ALSO; another reason why it was designed like that is because some people tend to have different spatial insight. Instead of using the pickup grid they only use the dropoff grid and then offset becomes important for when you beging rotating those inserters. Just going for a switch for "near" and "far" would give THOSE people a headache because they don't think from the base of the inserter but it's orientation on the map (so an inserter set to far, in their mind, ALWAYS drops on the right side of a belt).
I'll admit I'm slightly addicted to the inserter orientation options provided by bob's seeing as you can make REALLY compact factory setups with it not to mention you can do some stuff with it that's not so obvious at first glance (like making goods on a belt switch lane halfway through to add new stuff to it; or to condense a partially empty lane so you can merge it neatly with another one which is especially handy when merging 2 belts into 1 but you don't want to use a splitter or balancer). The ONLY thing I would like to see added eventually is to ALSO offset the pickup location.