Factorio

Factorio

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Maurice Oct 22, 2018 @ 3:09pm
inserter question
is there a way to change how it works like to change it from grabbing stuff from behind and putting it in front to grabbing stuff from leftor right and putting it in front
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Showing 1-15 of 16 comments
KatherineOfSky Oct 22, 2018 @ 3:11pm 
In vanilla, inserters function 180'. However, there are several mods that have various configurations, some with adjustability.
Maurice Oct 22, 2018 @ 3:13pm 
oh thats too bad
umm, just rotate it ?
Crimson Tide Oct 22, 2018 @ 5:12pm 
Originally posted by imjames:
umm, just rotate it ?

no...that wont do what he/she is asking. katherineofSky (who has a great youtube channel!) answered it correctly for them.
impetus_maximus Oct 22, 2018 @ 5:51pm 
inserters only doing 180° is part of the puzzle aspect of the game.
piccolo255 Oct 22, 2018 @ 10:52pm 
Originally posted by impetus maximus:
inserters only doing 180° is part of the puzzle aspect of the game.
Eh, I was of the same opinion, but after playing 5Dim's (which has 90° inserters, but no adjustable ones), having them doesn't detract from the puzzle aspect. In fact, since you can fit stuff in more tightly, and there are more placement options, I find it actually increased the puzzlement*. As a bonus, those corner inserters are fast :)

* I chose that word deliberately.
Last edited by piccolo255; Oct 22, 2018 @ 10:52pm
Originally posted by piccolo255:
puzzlement*

Puzzelocity?
Emperor Zeltman Oct 23, 2018 @ 1:10am 
Originally posted by piccolo255:
Originally posted by impetus maximus:
inserters only doing 180° is part of the puzzle aspect of the game.
Eh, I was of the same opinion, but after playing 5Dim's (which has 90° inserters, but no adjustable ones), having them doesn't detract from the puzzle aspect. In fact, since you can fit stuff in more tightly, and there are more placement options, I find it actually increased the puzzlement*. As a bonus, those corner inserters are fast :)

* I chose that word deliberately.

i agree! while i try to space out stuff out enough to look clean and easy to understand, the knowing my 90° inserters can make everything way tighter lead me to fiddle with stuff time and again :D its like giving you a newly shaped puzzlepiece
pat Oct 23, 2018 @ 5:24am 
At this point, I'd have a very hard time playing the game without Bob's inserters. 180 degrees just doesn't do it for me anymore.

But may I hijack this thread? With Bob's inserters, if you bring up the configuration to change the pickup/dropoff location, there is another tiny "offset" configuration, but I can't figure out what it's for. Can someone explain that to me?
robert225 Oct 23, 2018 @ 7:22am 
Originally posted by pat:
At this point, I'd have a very hard time playing the game without Bob's inserters. 180 degrees just doesn't do it for me anymore.

But may I hijack this thread? With Bob's inserters, if you bring up the configuration to change the pickup/dropoff location, there is another tiny "offset" configuration, but I can't figure out what it's for. Can someone explain that to me?
Offset is for choosing whether to drop the item on the near or far side of the belt.
pat Oct 23, 2018 @ 8:30am 
Originally posted by robert225:
Offset is for choosing whether to drop the item on the near or far side of the belt.

It's a 3x3 grid giving 9 options. Why aren't there only two options (near and far)?
robert225 Oct 23, 2018 @ 2:43pm 
Originally posted by pat:
Originally posted by robert225:
Offset is for choosing whether to drop the item on the near or far side of the belt.

It's a 3x3 grid giving 9 options. Why aren't there only two options (near and far)?
I don't know why it was designed that way. The top and bottom rows place the item on the near or far side of the belt. The left and right positions in these rows place the item left or right of centre. If you select the middle row, it will place the item either on the far side or near side of the belt, depending on which direction the inserter is pointing.
I have only ever used the middle position on the top or bottom row, however I was curious enough to test all the other positions.
Last edited by robert225; Oct 23, 2018 @ 2:44pm
piccolo255 Oct 23, 2018 @ 9:10pm 
Originally posted by robert225:
I don't know why it was designed that way. The top and bottom rows place the item on the near or far side of the belt. The left and right positions in these rows place the item left or right of centre. If you select the middle row, it will place the item either on the far side or near side of the belt, depending on which direction the inserter is pointing.
Since inserters have to actually move their arms to the physical location of the dropoff point (it's a simulation after all), my guess would be that the left and right options are slightly faster, since the arm has to rotate slightly less. It's just a guess, though, I never used that particular module of Bob's, so didn't test it.
Overeagerdragon Oct 25, 2018 @ 2:19am 
Originally posted by piccolo255:
Originally posted by robert225:
I don't know why it was designed that way. The top and bottom rows place the item on the near or far side of the belt. The left and right positions in these rows place the item left or right of centre. If you select the middle row, it will place the item either on the far side or near side of the belt, depending on which direction the inserter is pointing.
Since inserters have to actually move their arms to the physical location of the dropoff point (it's a simulation after all), my guess would be that the left and right options are slightly faster, since the arm has to rotate slightly less. It's just a guess, though, I never used that particular module of Bob's, so didn't test it.

Exactly that; it's strictly to get a higher speed on inserters....ALSO; another reason why it was designed like that is because some people tend to have different spatial insight. Instead of using the pickup grid they only use the dropoff grid and then offset becomes important for when you beging rotating those inserters. Just going for a switch for "near" and "far" would give THOSE people a headache because they don't think from the base of the inserter but it's orientation on the map (so an inserter set to far, in their mind, ALWAYS drops on the right side of a belt).

I'll admit I'm slightly addicted to the inserter orientation options provided by bob's seeing as you can make REALLY compact factory setups with it not to mention you can do some stuff with it that's not so obvious at first glance (like making goods on a belt switch lane halfway through to add new stuff to it; or to condense a partially empty lane so you can merge it neatly with another one which is especially handy when merging 2 belts into 1 but you don't want to use a splitter or balancer). The ONLY thing I would like to see added eventually is to ALSO offset the pickup location.
pat Oct 25, 2018 @ 4:04am 
Originally posted by overeagerdragon:
I'll admit I'm slightly addicted to the inserter orientation options provided by bob's
Same here. And I don't find them in the least bit cheaty. If you're going to have robots that can pick up things from here and put them there, why should they be limited to exactly 180 degrees?
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Date Posted: Oct 22, 2018 @ 3:09pm
Posts: 16