Factorio

Factorio

View Stats:
Can't have a server without people destroying your stuff
It seems everytime I start a server I end up getting people that play on the server. Most people are good, However every now and then you get someone that will come in and either destroy your build, or use the Deconstruction planner to stop everything from working.

Then you get raided by the enemies. I guess I have to start adding a whitelist to the server or a password to play.
< >
Showing 1-15 of 16 comments
wop52 Jul 11, 2018 @ 3:04pm 
I have played online games, I always fear someone will do the deconstruction planner thing because I thought of the idea myself, Although it was only a dirty fantasy that I won't actually go though with. But I havn't ran into it so far. If it becomes a problem, then my defense is learning the commands to kick people.
impetus_maximus Jul 11, 2018 @ 3:12pm 
use /permissions from the console. you can limit what users can do. trolls will lose interest fast most of the time.
Samael Jul 11, 2018 @ 3:16pm 
/permissions or don't play with strangers.
luziferius Jul 12, 2018 @ 11:05am 
Keeping proper save backups should help, too ;)
Nailfoot Jul 12, 2018 @ 4:26pm 
Originally posted by IXBlackWolfXI:
Playing online is pointless in any game. Online games today are nothing but trolls and griefers...

You have strange views. I know millions of World of Tanks players and other MMO games that prove you wrong.
Last edited by Nailfoot; Jul 12, 2018 @ 4:27pm
Nasabot Jul 12, 2018 @ 10:02pm 
Originally posted by IXBlackWolfXI:
Playing online is pointless in any game.

Tell me, would you do anything in a game where you didn't get some kind of reward? Loot, xp, an achievement, something? If you're not willing to play the game just for the sake of playing it, then that game is very poorly designed.

Achievements are just a way to get people to play half-assed games that wouldn't sell otherwise. But that's going a bit off-topic. Luckily, there's indie companies making games that are actually fun to play, instead of just pretty to look at.


1. I kinda agree. Adding multiplayer to a singleplayer game is useless. A multiplayergame has to be designed as a multiplayergame from the beginning and throughoutly.
Imo this is part of the hipster mentality ("Muh, Multiplayer in singleplayer game so AWSUM!". But in reality multiplayer in singleplayer games reaches only 1-5% of the playerbase and the resources spent on developing MP could be used much better to create more meaningful content.

2. Wrong approach. XP, Loot are not something which "persuades" the player to play a game, it is PART of the gamedesign and a valid reason why a game can be fun. Unfortunatly Factorio lacks in this section.(Espacially in enemies vs reward)

3. I agree. Achievement systems in general are actually half assed, pseudo-progression systems and should be skipped entirely.
Factorio would be better off, if it had no achievement system, but instead 1 meaningful intermediate item more.
There can be meaningful achievement systems, but in 90+% of all cases they are meaningless, pseudoprogression systems. ("Wow, you collected 50 gems", "Wow, you collected 100 gems")
Last edited by Nasabot; Jul 12, 2018 @ 10:08pm
KatherineOfSky Jul 13, 2018 @ 1:42am 
Originally posted by IXBlackWolfXI:
Playing online is pointless in any game.

How wrong you are! Playing online can be one of the most rewarding things in life! It provides the opportunity to make new friends, build things together, enjoy each other's company, etc.

There is no requirement for achievements or loot. You certainly have very cynical views if you truly believe what you've said.

You should try joining a nice community; it might give you a different perspective and a better experience.
MaddogDino Jul 13, 2018 @ 2:19am 
Originally posted by IXBlackWolfXI:
Playing online is pointless in any game. Online games today are nothing but trolls and griefers. I don't even get why they make games with online functionality anymore. The offline portions are the only portions that are ever enjoyable in any game. And if its not enjoyable off-line, then its not going to be any better online anyway. A rather pervasive problem with modern games is they're not enjoyable to play.

Tell me, would you do anything in a game where you didn't get some kind of reward? Loot, xp, an achievement, something? If you're not willing to play the game just for the sake of playing it, then that game is very poorly designed.

Achievements are just a way to get people to play half-assed games that wouldn't sell otherwise. But that's going a bit off-topic. Luckily, there's indie companies making games that are actually fun to play, instead of just pretty to look at.

I was right about you having a no can do, negative attitude. Jeez you're really trolling the pages lately.
zignotzag Jul 13, 2018 @ 8:43am 
If you play online games with randoms, and griefing CAN be a issue, griefing WILL be a issue. People will go to great lengths to circumvent any system put in place to prevent it. As Katherine said, you need to find the right people to play with. I tend to only play sandbox building games with people I know IRL.
Calisthra Jul 13, 2018 @ 12:11pm 
Many folks seem to equate multiplayer with PvP as the main venue. What these people miss out on is the true cooperative atmosphere that can exist in a game like this [or insert list here]. It can go sideways but won't so long as each member of the group holds some respect for each other member and is willing to put forth an effort to whatever common goal.

That said, I do pretty much like zignotzag suggests and play primarily with friends and family in these builders. I have no interest in any of the combat shooters so there's no problem there. If I were to enlist the aide of an outsider, there would be some discussion before entry and a backup made beforehand jic. I would expect the same if I were to go into someone else's 'home'.
Dragonrubi Jul 13, 2018 @ 2:07pm 
Originally posted by IXBlackWolfXI:
Playing online is pointless in any game. Online games today are nothing but trolls and griefers. I don't even get why they make games with online functionality anymore. The offline portions are the only portions that are ever enjoyable in any game. And if its not enjoyable off-line, then its not going to be any better online anyway. A rather pervasive problem with modern games is they're not enjoyable to play.

Tell me, would you do anything in a game where you didn't get some kind of reward? Loot, xp, an achievement, something? If you're not willing to play the game just for the sake of playing it, then that game is very poorly designed.

Achievements are just a way to get people to play half-assed games that wouldn't sell otherwise. But that's going a bit off-topic. Luckily, there's indie companies making games that are actually fun to play, instead of just pretty to look at.
I also I am with this guy.

I found curious finding other one thinking this way, I don’t like MP in most games for the mentioned reasons, my friends are not into MP (at least the start games I like) so I am a single player guy.

Sadly is harder and harder finding this days good SP games, most people are into the MP wagon, and the rare games only SP you have a bunch of annoying mob spaming and ranting in the forums “we want mp, we want MP…” making devs yield distracting them time and resources into the damn MP (and when done the mob is still unhappy anyway with new glitches or sync issues).

Is hard to say but in my experience in Steam, there are demand for SP games but sp gamers are more silent, MP people for nature are more vocal active especially in forums that’s why it gives the impression they are an overwhelming majority, they may be but not as much as they appear.
Zamber Jul 13, 2018 @ 5:22pm 
Originally posted by Nailfoot:
You have strange views. I know millions of World of Tanks players and other MMO games that prove you wrong.

WOT and millions of "players"... lulz
♥♥♥♥♥♥ exemple couse after years World Of Tanks become utter grind ♥♥♥♥ with legions of bots where loosing a match 0:15 in first 3 minutes, even on X vs. X Tier, isn't something unusual.
Anyway WoT never was "MMO" game. Its just skirmish with 30 players...

And games like Factorio are just grief heaven when you play it with random peoples, becouse always there will be someone who get fun from destroying work of others.
aNaturalCause Jul 13, 2018 @ 8:23pm 
Thanks for the comments! There are some advantages to playing online with others, mostly those you can trust. The majority of other games that you play online are just simply full of kids - or adults that still act like kids.
Xilo The Odd Jul 14, 2018 @ 12:40am 
Originally posted by aNaturalCause:
Thanks for the comments! There are some advantages to playing online with others, mostly those you can trust. The majority of other games that you play online are just simply full of kids - or adults that still act like kids.
or kids that act like adults!

or adults that act like animals!

@zamber: name a game without a grind and i'll show you a waste of hard drive space. every game has its grind, for some its part of it. case and point, factorio. its not a tradtional materials or XP grind stats and such.

its a truely MENTAL grind if you dont cheat and look at every youtube tutorial created for the game and simply experiment between yourself and friends. which, a grind like this can vary between individuals. wheras something like WOT, its pretty much the same between pros and noobs if niether is paying cash for anything.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jul 11, 2018 @ 2:37pm
Posts: 16