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You have strange views. I know millions of World of Tanks players and other MMO games that prove you wrong.
1. I kinda agree. Adding multiplayer to a singleplayer game is useless. A multiplayergame has to be designed as a multiplayergame from the beginning and throughoutly.
Imo this is part of the hipster mentality ("Muh, Multiplayer in singleplayer game so AWSUM!". But in reality multiplayer in singleplayer games reaches only 1-5% of the playerbase and the resources spent on developing MP could be used much better to create more meaningful content.
2. Wrong approach. XP, Loot are not something which "persuades" the player to play a game, it is PART of the gamedesign and a valid reason why a game can be fun. Unfortunatly Factorio lacks in this section.(Espacially in enemies vs reward)
3. I agree. Achievement systems in general are actually half assed, pseudo-progression systems and should be skipped entirely.
Factorio would be better off, if it had no achievement system, but instead 1 meaningful intermediate item more.
There can be meaningful achievement systems, but in 90+% of all cases they are meaningless, pseudoprogression systems. ("Wow, you collected 50 gems", "Wow, you collected 100 gems")
How wrong you are! Playing online can be one of the most rewarding things in life! It provides the opportunity to make new friends, build things together, enjoy each other's company, etc.
There is no requirement for achievements or loot. You certainly have very cynical views if you truly believe what you've said.
You should try joining a nice community; it might give you a different perspective and a better experience.
I was right about you having a no can do, negative attitude. Jeez you're really trolling the pages lately.
That said, I do pretty much like zignotzag suggests and play primarily with friends and family in these builders. I have no interest in any of the combat shooters so there's no problem there. If I were to enlist the aide of an outsider, there would be some discussion before entry and a backup made beforehand jic. I would expect the same if I were to go into someone else's 'home'.
I found curious finding other one thinking this way, I don’t like MP in most games for the mentioned reasons, my friends are not into MP (at least the start games I like) so I am a single player guy.
Sadly is harder and harder finding this days good SP games, most people are into the MP wagon, and the rare games only SP you have a bunch of annoying mob spaming and ranting in the forums “we want mp, we want MP…” making devs yield distracting them time and resources into the damn MP (and when done the mob is still unhappy anyway with new glitches or sync issues).
Is hard to say but in my experience in Steam, there are demand for SP games but sp gamers are more silent, MP people for nature are more vocal active especially in forums that’s why it gives the impression they are an overwhelming majority, they may be but not as much as they appear.
WOT and millions of "players"... lulz
♥♥♥♥♥♥ exemple couse after years World Of Tanks become utter grind ♥♥♥♥ with legions of bots where loosing a match 0:15 in first 3 minutes, even on X vs. X Tier, isn't something unusual.
Anyway WoT never was "MMO" game. Its just skirmish with 30 players...
And games like Factorio are just grief heaven when you play it with random peoples, becouse always there will be someone who get fun from destroying work of others.
or adults that act like animals!
@zamber: name a game without a grind and i'll show you a waste of hard drive space. every game has its grind, for some its part of it. case and point, factorio. its not a tradtional materials or XP grind stats and such.
its a truely MENTAL grind if you dont cheat and look at every youtube tutorial created for the game and simply experiment between yourself and friends. which, a grind like this can vary between individuals. wheras something like WOT, its pretty much the same between pros and noobs if niether is paying cash for anything.